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<blockquote data-quote="Ravenknight" data-source="post: 2380667" data-attributes="member: 33641"><p>Hi..!</p><p> </p><p>Some things I can think of right now...</p><p> </p><p>Choose a campaignsetting that You feel comfortable with. Of course depending of what sort of feeling You want in Your adventures.</p><p> </p><p>The players. </p><p>What campaign do THEY want to play? What kind of party do they want to play.? Any other input.?</p><p> </p><p>Take one evening making the characters and discussing the coming campaign. Having ready characters makes it possible to work in quirks and plothooks that will involve the players at the beginning. </p><p> </p><p>Start out simple. Make some simple low lvl adventures. When they are done You will have a better feel for the characters and in what direction the players want the campaign to go.</p><p> </p><p>Make a good villain. It´s a good wy to keep a campaign focused having the players fight the same fricking bas*ard all thru the first lvls.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In the end they will love to see him beaten at their feet and the party is connected in a common cause.</p><p> </p><p>If You have access to Robin´s Laws or Dungeonmasters Guide II they both have excellent advices on how to start a new campaign... Read them if You get the oppurtunity.</p><p> </p><p>(Sorry for any spelling errors since english is not my native language...)</p></blockquote><p></p>
[QUOTE="Ravenknight, post: 2380667, member: 33641"] Hi..! Some things I can think of right now... Choose a campaignsetting that You feel comfortable with. Of course depending of what sort of feeling You want in Your adventures. The players. What campaign do THEY want to play? What kind of party do they want to play.? Any other input.? Take one evening making the characters and discussing the coming campaign. Having ready characters makes it possible to work in quirks and plothooks that will involve the players at the beginning. Start out simple. Make some simple low lvl adventures. When they are done You will have a better feel for the characters and in what direction the players want the campaign to go. Make a good villain. It´s a good wy to keep a campaign focused having the players fight the same fricking bas*ard all thru the first lvls.. :) In the end they will love to see him beaten at their feet and the party is connected in a common cause. If You have access to Robin´s Laws or Dungeonmasters Guide II they both have excellent advices on how to start a new campaign... Read them if You get the oppurtunity. (Sorry for any spelling errors since english is not my native language...) [/QUOTE]
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