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<blockquote data-quote="Ravenknight" data-source="post: 2381552" data-attributes="member: 33641"><p>Hi..</p><p> </p><p>I´ve tried to limit magic in the past. It can be done by restricting classes and as You say making it hard to find and buy magic stuff. But if You allow spellcasters then You´re in for a balance issue. A wizard can function really good at mid levels without powerful loot since his spells are his primary weapon. A fighter on the other hand is helpless against high CR monsters if he doesn´t have the loot to back him.</p><p> </p><p>An solution is of course to limit the spellcasters abilities or outlawing them all together. If You want a lowmagic feel I guess this is the way to go. Magicusers would then become mystical Gandalf-like figures with powers beyond the players reach. Then it doesn´t matter much if the other classes lack their +2 swords, plates, daggers boots or whatever. </p><p> </p><p>If You want a campaign that focus on humanoid or human opposition this can both be fun and playable since You can limit their access to magic aswell. But any monster with a CR around 10 or below will become really really hard to beat so You may have to adjust them according to the characters abilities.</p><p> </p><p>Skip Magic Shops. Magic is found in the end of dangerous quests and they all should have names and history.</p><p> </p><p>All this said. I believe that D&D isn´t a game suitable to change to low magic. You will have to do a lot of tweaking and the gamebalance will suffer if You limit magic. There are some lowmagic campaignsettings floating around out there that could give You a hint and I believe there is a new supplement calles Iron Lore or something that will focus on players abilities instead of their loot but I don´t think it´s out yet.</p><p> </p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="Ravenknight, post: 2381552, member: 33641"] Hi.. I´ve tried to limit magic in the past. It can be done by restricting classes and as You say making it hard to find and buy magic stuff. But if You allow spellcasters then You´re in for a balance issue. A wizard can function really good at mid levels without powerful loot since his spells are his primary weapon. A fighter on the other hand is helpless against high CR monsters if he doesn´t have the loot to back him. An solution is of course to limit the spellcasters abilities or outlawing them all together. If You want a lowmagic feel I guess this is the way to go. Magicusers would then become mystical Gandalf-like figures with powers beyond the players reach. Then it doesn´t matter much if the other classes lack their +2 swords, plates, daggers boots or whatever. If You want a campaign that focus on humanoid or human opposition this can both be fun and playable since You can limit their access to magic aswell. But any monster with a CR around 10 or below will become really really hard to beat so You may have to adjust them according to the characters abilities. Skip Magic Shops. Magic is found in the end of dangerous quests and they all should have names and history. All this said. I believe that D&D isn´t a game suitable to change to low magic. You will have to do a lot of tweaking and the gamebalance will suffer if You limit magic. There are some lowmagic campaignsettings floating around out there that could give You a hint and I believe there is a new supplement calles Iron Lore or something that will focus on players abilities instead of their loot but I don´t think it´s out yet. Best of luck. [/QUOTE]
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