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General Tabletop Discussion
*Dungeons & Dragons
New cantrip: Mage strike.
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<blockquote data-quote="cbwjm" data-source="post: 6980528" data-attributes="member: 6788732"><p>I think for this cantrip, I'd drop the bonus damage to d10s, just a feeling, I don't really have anything to back up why I would drop it. Even dropping it to d8s might be warranted since, unlike the SCAG cantrips, it let's the caster use their spellcasting stat instead which is likely to be better, though not always. Being able to use their spellcasting stat is nice, though I'm a little undecided about it, but that's mainly because I try to keep my spellsword style spells similar to the cantrips in SCAG which has it as a regular melee attack.</p><p></p><p>I like that it makes your weapon magical for the strike, it's a nice starter bonus instead of straight +damage to the attack.</p><p></p><p>It is similar to Shllileigh in that it makes the attack count as magical and using your spellcasting stat, but unlike shilllleagh it is with each strike of the spell rather than having a duration, which I think is fine since later levels of your cantrip add damage. Basically, you trade the duration for bonus damage and a constant need to use the cantrip to be effective with your weapon.</p><p></p><p>Maybe it's because I've recently watched Rogue One, but the spell feels very jedi-like to me. At the very least, I think that wizards, sorcerers, and warlocks need their own version of shellegh.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 6980528, member: 6788732"] I think for this cantrip, I'd drop the bonus damage to d10s, just a feeling, I don't really have anything to back up why I would drop it. Even dropping it to d8s might be warranted since, unlike the SCAG cantrips, it let's the caster use their spellcasting stat instead which is likely to be better, though not always. Being able to use their spellcasting stat is nice, though I'm a little undecided about it, but that's mainly because I try to keep my spellsword style spells similar to the cantrips in SCAG which has it as a regular melee attack. I like that it makes your weapon magical for the strike, it's a nice starter bonus instead of straight +damage to the attack. It is similar to Shllileigh in that it makes the attack count as magical and using your spellcasting stat, but unlike shilllleagh it is with each strike of the spell rather than having a duration, which I think is fine since later levels of your cantrip add damage. Basically, you trade the duration for bonus damage and a constant need to use the cantrip to be effective with your weapon. Maybe it's because I've recently watched Rogue One, but the spell feels very jedi-like to me. At the very least, I think that wizards, sorcerers, and warlocks need their own version of shellegh. [/QUOTE]
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New cantrip: Mage strike.
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