I'm running politics heavy, but apart of that fairly standard fantasy game (Birthright setting). As my party grow in levels I want to show them that while they leave their old challenges behind with increased power and fame comes new set of challenges.
What I came up with to date is:
Any other suggestions?
I want to show the players that the world no longer consider them random nobodies and react accordingly while offering them new challenges.
What I came up with to date is:
- Loss of anonymity - they will be recognized even in places they did not yet visit. While this can be a good thing most of the time - it can be very inconvenient when they try to do something stealthy or shady.
- Part of the system - while previously they were outsiders, able to upset existing power structure by sole fact that nobody expected them or their actions now they become known part of the power play so their adversaries will consider them in their plans and work around them when they can.
- More to loose - this is simple - when characters have more (possession, contacts, position) they also risk more. When they enemies can not get to them directly, they may go for or at least threaten them indirectly. Here I have to be careful to not scare players to much and into focusing only on personal "firepower" eschewing any "assets" that they can not directly guard all the time.
Any other suggestions?
I want to show the players that the world no longer consider them random nobodies and react accordingly while offering them new challenges.