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NEW char Bard lvl 14
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<blockquote data-quote="Folly" data-source="post: 4113879" data-attributes="member: 62919"><p>By "charm" do you mean along the lines of spells or diplomacy. Unfortunately without doing some tricks, most enchantment spells do not affect undead.</p><p></p><p>If you are thinking about doing a diplomacy specialist, then some things you might want to consider are: dipping into marshal and a level of mind bender.</p><p></p><p>Marshal provides skill focus(diplomacy) at first level and in addition it provides one minor aura. The minor aura lets you apply your charisma mod to a variety of things. The primary use here would be applying it to yours and party charisma skills or dex skills. You would pick charisma to add your charisma twice to your diplomacy, and you would pick dex because it applies to initiative rolls of you and your party. The main draw back is that you lose a caster level.</p><p></p><p>Mind bender requires working your skills abit, but you do not lose spellcasting levels and you gain telepathy. Telepathy lets you speak with any creature that has a language without having to know the language.</p><p></p><p>Marshals first showed up in the Minis Handbook, but I think was reprinted in PHBII</p><p>Mind bender comes from Complete Arcane</p></blockquote><p></p>
[QUOTE="Folly, post: 4113879, member: 62919"] By "charm" do you mean along the lines of spells or diplomacy. Unfortunately without doing some tricks, most enchantment spells do not affect undead. If you are thinking about doing a diplomacy specialist, then some things you might want to consider are: dipping into marshal and a level of mind bender. Marshal provides skill focus(diplomacy) at first level and in addition it provides one minor aura. The minor aura lets you apply your charisma mod to a variety of things. The primary use here would be applying it to yours and party charisma skills or dex skills. You would pick charisma to add your charisma twice to your diplomacy, and you would pick dex because it applies to initiative rolls of you and your party. The main draw back is that you lose a caster level. Mind bender requires working your skills abit, but you do not lose spellcasting levels and you gain telepathy. Telepathy lets you speak with any creature that has a language without having to know the language. Marshals first showed up in the Minis Handbook, but I think was reprinted in PHBII Mind bender comes from Complete Arcane [/QUOTE]
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