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<blockquote data-quote="Crothian" data-source="post: 139643" data-attributes="member: 232"><p>In the lower tundra lives a group of semi nomadic humans called the Dotmares. They live and travel in large extended families. They trade with one another and many traveling caravans. They each have a small thorp that they live in. They hunt and travel in a wide area around their home in the warmer months. In the bleak winter travel is only done if the need is great. </p><p></p><p>Faroth grew up in the thorp of Dover. His father, Derik, is a hunter and leader of the local hunters and guides. His father fell in love with an elven healer (Sulena Kuile), and their union brought forth Faroth. Faroth was raised to be a hunter and a healer. </p><p></p><p>His tribe is on the border of lands savagely ruled by giant, trolls, and ogres. The men and women hunt for food and act as defenders. Mostly they locate the giants and mislead from the thorps. Combat with the creatures only ends in much death of the human tribesmen. When Faroth was twelve Derik lead a raiding party consisting of many heroes from the thorps on the giants stronghold. Their purpose was to raid the giants and make it seem like another group of ogres had done it. The group never returned. </p><p></p><p>From that point forward Faroth learned what he could to fight the giants. He has only had one encounter with them, and that left two of the hunters in his group dead and the other five running for their lives. After that encounter Faroth knew he needed to learn more of the world and bring back some of it’s secrets to his people so they could finally take out the giant threat once and for all. Faroth said goodbye to his mother and got a ride with a caravan. He traded his knowledge as a hunter and guide for transportation and food. </p><p></p><p></p><p>That's what I have so far for my new character. The worlkd is homebrew and since I'm new to the group I'm not that familiar with it, yet. So, tommorrow I will see how much, if any gets changed by the DM. I can post the character if people would like to see him. He's just a first level ranger, nothing to exciting stat wise yet. I'm trying to flesh out the background and include a little mystery for the DM to possibly use (disappearing Dad and the hunting group) while also giving him a reason to travel and adventure (learn fighting skills to destroy giants). Thoughts??</p></blockquote><p></p>
[QUOTE="Crothian, post: 139643, member: 232"] In the lower tundra lives a group of semi nomadic humans called the Dotmares. They live and travel in large extended families. They trade with one another and many traveling caravans. They each have a small thorp that they live in. They hunt and travel in a wide area around their home in the warmer months. In the bleak winter travel is only done if the need is great. Faroth grew up in the thorp of Dover. His father, Derik, is a hunter and leader of the local hunters and guides. His father fell in love with an elven healer (Sulena Kuile), and their union brought forth Faroth. Faroth was raised to be a hunter and a healer. His tribe is on the border of lands savagely ruled by giant, trolls, and ogres. The men and women hunt for food and act as defenders. Mostly they locate the giants and mislead from the thorps. Combat with the creatures only ends in much death of the human tribesmen. When Faroth was twelve Derik lead a raiding party consisting of many heroes from the thorps on the giants stronghold. Their purpose was to raid the giants and make it seem like another group of ogres had done it. The group never returned. From that point forward Faroth learned what he could to fight the giants. He has only had one encounter with them, and that left two of the hunters in his group dead and the other five running for their lives. After that encounter Faroth knew he needed to learn more of the world and bring back some of it’s secrets to his people so they could finally take out the giant threat once and for all. Faroth said goodbye to his mother and got a ride with a caravan. He traded his knowledge as a hunter and guide for transportation and food. That's what I have so far for my new character. The worlkd is homebrew and since I'm new to the group I'm not that familiar with it, yet. So, tommorrow I will see how much, if any gets changed by the DM. I can post the character if people would like to see him. He's just a first level ranger, nothing to exciting stat wise yet. I'm trying to flesh out the background and include a little mystery for the DM to possibly use (disappearing Dad and the hunting group) while also giving him a reason to travel and adventure (learn fighting skills to destroy giants). Thoughts?? [/QUOTE]
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