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<blockquote data-quote="Festivus" data-source="post: 5366780" data-attributes="member: 34532"><p>The books being instantly errated isn't that for off from being erratad once a month. The PHB is so useless now I never look at it, it sits in a box now and the Rules Compendium has taken it's place.</p><p></p><p>On the point of character vaulting, can't you still reference the printed page? They are also saying at some point there will be an export ability (no doubt with an import), so I don't think that's an issue. What you are paying for with your DDI is partly the convenience of having them store it for you. What would happen now if you lost your local HDD? Do you have your CB characters backed up somewhere? Many folks don't.</p><p></p><p>There is nothing that says you can't play the game without using a computer. There are still books, you still have the old CB software, you can still print out the character sheets. If they said you can't play without paying for our specialized d47 online die roller, well then yes, you might have an argument.</p><p></p><p>I can't see where any of the points you raise would be an issue for a new player to accept. It's not being forced, period. WoTC has always offered alternative ways to build characters, right down to power cards. </p><p></p><p>Now that the software will work for Mac users, this is grand news for everyone, we should be celebrating that tools are accessible to a far wider audience than before... plus I bet this is just the first (needed) step towards offering some more really useful tools.</p><p></p><p>Visualizer: Probably will come to fruition</p><p>VTT: I have renewed hope that this change is a direct result of a need to drive that (something akin to Maptool I would hope, only with integrated 4E rules base)</p><p>Online (only) Monster Builder: I bet that is the next tool to come out</p><p>Online Map Builder: A tool to build maps online using database of dungeon tiles (much like what PyMapper can do, only tightly integrated)</p><p>Integrated Adventure Content: This is the thing that will tie everything together. Soon we will see adventures from Dungeon and probably retail released that all work seamlessly with the online tools.</p><p></p><p>Yeah, pie in the sky, but all that stuff can kind of be lined up like that and knocked down in steps, with online CB being the first and key step. I guess I am optimistic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Festivus, post: 5366780, member: 34532"] The books being instantly errated isn't that for off from being erratad once a month. The PHB is so useless now I never look at it, it sits in a box now and the Rules Compendium has taken it's place. On the point of character vaulting, can't you still reference the printed page? They are also saying at some point there will be an export ability (no doubt with an import), so I don't think that's an issue. What you are paying for with your DDI is partly the convenience of having them store it for you. What would happen now if you lost your local HDD? Do you have your CB characters backed up somewhere? Many folks don't. There is nothing that says you can't play the game without using a computer. There are still books, you still have the old CB software, you can still print out the character sheets. If they said you can't play without paying for our specialized d47 online die roller, well then yes, you might have an argument. I can't see where any of the points you raise would be an issue for a new player to accept. It's not being forced, period. WoTC has always offered alternative ways to build characters, right down to power cards. Now that the software will work for Mac users, this is grand news for everyone, we should be celebrating that tools are accessible to a far wider audience than before... plus I bet this is just the first (needed) step towards offering some more really useful tools. Visualizer: Probably will come to fruition VTT: I have renewed hope that this change is a direct result of a need to drive that (something akin to Maptool I would hope, only with integrated 4E rules base) Online (only) Monster Builder: I bet that is the next tool to come out Online Map Builder: A tool to build maps online using database of dungeon tiles (much like what PyMapper can do, only tightly integrated) Integrated Adventure Content: This is the thing that will tie everything together. Soon we will see adventures from Dungeon and probably retail released that all work seamlessly with the online tools. Yeah, pie in the sky, but all that stuff can kind of be lined up like that and knocked down in steps, with online CB being the first and key step. I guess I am optimistic :) [/QUOTE]
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