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<blockquote data-quote="DonAdam" data-source="post: 5376765" data-attributes="member: 2446"><p>I was all for the online CB as a Mac user. But then I found about the 20 character limit.</p><p></p><p>So let me get this straight. The new CB won't let you:</p><p></p><p>-Share your character with other users (except by printing the character sheet to pdf and emailing);</p><p>-Export the data; or</p><p>-Have more than 20 characters</p><p></p><p>That last one just kills me. 20?!?!? Short of getting the rules wrong, releasing my financial information, or fragging my operating system, that is the worst combination of features I can imagine on a character builder.</p><p></p><p>The software decreases in functionality the more you want to facilitate gameplay. I can't, for instance, keep premade characters around for any one shots I might run. The very people who do the most to promote the game (by running it for noobs at game days and such) or enable it to thrive over time (by running campaigns where, oh, you might want your players' character files) are the least accommodated.</p><p></p><p>I'm canceling my subscription if they don't remove that cap right away. Meaning, I'll cancel the first time I run up against the cap. That will be soon since I'm running a game. And those other two need to get gone as well in relatively short order (they involve actual coding, so I'm willing to be a little patient for them).</p></blockquote><p></p>
[QUOTE="DonAdam, post: 5376765, member: 2446"] I was all for the online CB as a Mac user. But then I found about the 20 character limit. So let me get this straight. The new CB won't let you: -Share your character with other users (except by printing the character sheet to pdf and emailing); -Export the data; or -Have more than 20 characters That last one just kills me. 20?!?!? Short of getting the rules wrong, releasing my financial information, or fragging my operating system, that is the worst combination of features I can imagine on a character builder. The software decreases in functionality the more you want to facilitate gameplay. I can't, for instance, keep premade characters around for any one shots I might run. The very people who do the most to promote the game (by running it for noobs at game days and such) or enable it to thrive over time (by running campaigns where, oh, you might want your players' character files) are the least accommodated. I'm canceling my subscription if they don't remove that cap right away. Meaning, I'll cancel the first time I run up against the cap. That will be soon since I'm running a game. And those other two need to get gone as well in relatively short order (they involve actual coding, so I'm willing to be a little patient for them). [/QUOTE]
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