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<blockquote data-quote="Flipguarder" data-source="post: 5146657" data-attributes="member: 61430"><p>Things to look at:</p><p></p><p>1. DDI character builder. 15 $ subscription fee, immediately terminated will net you the entirety of whats been published thus far for character creation. Very useful, very cost effective</p><p></p><p>2. Dual implement spellcaster. Feat grants basically a +1 to damage for every new "enhancement bonus" of magic implement (usually around level 1,6,11,16 etc)</p><p></p><p>3. Implement expertise. Feat grants +1 to attack rolls per tier of character level (1,11,21) Bonuses to attack rolls are very crucial to the effectiveness of your character</p><p></p><p>4. Killing curse. Feat takes your d6's for warlocks curse damage and makes them d8s, pretty nice.</p><p></p><p>5. Warlocks have two ability stats that can function as their primary ability stats. Charisma, and Constitution. For best results choose a race that gives a bonus to ONE of these, and then use a point buy system to get your "main stat" to 18 before the racial bonus. This will make your warlock better almost without question.</p><p></p><p>Also the Char-Op boards of Wizards of the Coast (makers of D&D)</p><p></p><p><a href="http://community.wizards.com/go/forum/view/75882/135802/4e_character_optimization" target="_blank">http://community.wizards.com/go/forum/view/75882/135802/4e_character_optimization</a></p><p></p><p>You may be overwhelmed by the amount of information, but after you initially build your character they can do some pretty amazing stuff fine tuning it. Something to note: some of the people on that forum are terrible at being humans, so understand that you might run into some pretty inexcusable hate and ignorance. We are (generally) much nicer here at ENWorld.</p><p></p><p>Welcome to the Forum!</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 5146657, member: 61430"] Things to look at: 1. DDI character builder. 15 $ subscription fee, immediately terminated will net you the entirety of whats been published thus far for character creation. Very useful, very cost effective 2. Dual implement spellcaster. Feat grants basically a +1 to damage for every new "enhancement bonus" of magic implement (usually around level 1,6,11,16 etc) 3. Implement expertise. Feat grants +1 to attack rolls per tier of character level (1,11,21) Bonuses to attack rolls are very crucial to the effectiveness of your character 4. Killing curse. Feat takes your d6's for warlocks curse damage and makes them d8s, pretty nice. 5. Warlocks have two ability stats that can function as their primary ability stats. Charisma, and Constitution. For best results choose a race that gives a bonus to ONE of these, and then use a point buy system to get your "main stat" to 18 before the racial bonus. This will make your warlock better almost without question. Also the Char-Op boards of Wizards of the Coast (makers of D&D) [URL]http://community.wizards.com/go/forum/view/75882/135802/4e_character_optimization[/URL] You may be overwhelmed by the amount of information, but after you initially build your character they can do some pretty amazing stuff fine tuning it. Something to note: some of the people on that forum are terrible at being humans, so understand that you might run into some pretty inexcusable hate and ignorance. We are (generally) much nicer here at ENWorld. Welcome to the Forum! [/QUOTE]
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