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<blockquote data-quote="Ryujin" data-source="post: 5146785" data-attributes="member: 27897"><p>In D&D 4e the damagers are referred to as "Strikers" so if you want a mega-damage character, those are the classes that you'll typically want to look at. Of the Strikers warlocks tend to fall behind in damage, but can make up for it with status effects like attack penalties, Daze, or charm effects that make the opponent take a crack at his own allies. While playing a Fey Pack Warlock I frequently found Witchfire (INT bonus +2 penalty to the opponent's attacks) and Mire the Mind (all allies invisible to the target) to be of great use. Being able to teleport away from the big bads doesn't hurt either.</p><p></p><p>Warlocks don't really tend to come into their own until you hit Paragon levels (11+) though.</p><p></p><p>I think that what you want to do is, now that you know you want to play a Striker, consider what character concept you want to play. From there find a class that fits. You may find that a Sorcerer is more to your tastes than a Warlock. From the sounds of it, that sounds like a good route for you; big damage, area damage, and waving a dagger around instead of a wand or rod.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5146785, member: 27897"] In D&D 4e the damagers are referred to as "Strikers" so if you want a mega-damage character, those are the classes that you'll typically want to look at. Of the Strikers warlocks tend to fall behind in damage, but can make up for it with status effects like attack penalties, Daze, or charm effects that make the opponent take a crack at his own allies. While playing a Fey Pack Warlock I frequently found Witchfire (INT bonus +2 penalty to the opponent's attacks) and Mire the Mind (all allies invisible to the target) to be of great use. Being able to teleport away from the big bads doesn't hurt either. Warlocks don't really tend to come into their own until you hit Paragon levels (11+) though. I think that what you want to do is, now that you know you want to play a Striker, consider what character concept you want to play. From there find a class that fits. You may find that a Sorcerer is more to your tastes than a Warlock. From the sounds of it, that sounds like a good route for you; big damage, area damage, and waving a dagger around instead of a wand or rod. [/QUOTE]
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