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New characters joining a group and issue of trust
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<blockquote data-quote="Harmon" data-source="post: 1769007" data-attributes="member: 24357"><p>Detect Thoughts not Zone of Truth- wizard not cleric.</p><p></p><p>As far as Alignments and personality. The character that would be doing it doesn't feel that he can afford to have an enemy within his group, he has to know and he has to be able to figure out if the villians are still after him.</p><p></p><p>As far as the Alignment of the person joining the group- You want to join? We have a problem with enemies, we don't know you and we can't afford to be betrayed, I am sorry, I don't want to do this, but to survive we have to do things we don't want to. You have a choice. You turning me down tells me one of two things- you have something to hide or you believe that you're such a good person that I should see that and I should not doubt you. I am sorry, but this is the way it has to be.</p><p></p><p>Should the characters disagree and say bye, then bye, to bad so sad, Players make new characters. Same choice. </p><p></p><p>One of the Players that has made up one of the characters talked about betrayal and that he feels I could actually deal with a campaign that would have a betrayal in it (I would not have been very tolerant of it years before). A couple weeks later he asks the GM to let him switch characters and his character is killed.</p><p></p><p>Suspious? No. Paranoid? No.</p><p></p><p>Answer the dammed questions or make a new character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Harmon, post: 1769007, member: 24357"] Detect Thoughts not Zone of Truth- wizard not cleric. As far as Alignments and personality. The character that would be doing it doesn't feel that he can afford to have an enemy within his group, he has to know and he has to be able to figure out if the villians are still after him. As far as the Alignment of the person joining the group- You want to join? We have a problem with enemies, we don't know you and we can't afford to be betrayed, I am sorry, I don't want to do this, but to survive we have to do things we don't want to. You have a choice. You turning me down tells me one of two things- you have something to hide or you believe that you're such a good person that I should see that and I should not doubt you. I am sorry, but this is the way it has to be. Should the characters disagree and say bye, then bye, to bad so sad, Players make new characters. Same choice. One of the Players that has made up one of the characters talked about betrayal and that he feels I could actually deal with a campaign that would have a betrayal in it (I would not have been very tolerant of it years before). A couple weeks later he asks the GM to let him switch characters and his character is killed. Suspious? No. Paranoid? No. Answer the dammed questions or make a new character. :cool: [/QUOTE]
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