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New characters joining a group and issue of trust
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<blockquote data-quote="Harmon" data-source="post: 1770336" data-attributes="member: 24357"><p><strong>Answering a few questions</strong></p><p></p><p>Lots of cool thoughts on this. It was the player and the leader of the PC group that has come up with this idea, as far as I know the GM and other Players have no idea this line of Q&A will occure. More then likely at least the GM does as he is a serious ENWorlder.</p><p></p><p>Few things I wanted to answer- feel no offense if I didn't get to your question.</p><p></p><p>Two Players- existing Players (for ten to fifteen years) recently lost their characters (a monk and a ftr/bar), the monk left because she had been the focus of the campaign and could not take the pressure anymore (two of her friends had died defending her) the Player felt uncomfortable about playing the character and so the character left. The other character- the Player volinteered him dead- tired of playing the dead end character, or something like that. Thats cool, the character was the focus of keeping us alive in battle.</p><p></p><p>The NPC that died was planned, he was the cleric, the original Player of the character left (disappeared- never called when calls were made to him, email never answered, etc. very odd). The GM was tired of the plain drab character so.... he was offed.</p><p></p><p>So the Players made up new characters- a Cleric/rog and a Complete Warrior character which eludes me at present (nothing that screams evil).</p><p></p><p>Why recruit? We have enemies. Our only HTH combatant is a Rogue that is considering leaving the group if we don't get some serious coin soon (one of my concerns is that she will turn on us- she's LN, a dwarf, and seemingly only likes one of the NPC (none of the PCs)). There are two wizards and an Arcane Archer (Ranger/wiz).</p><p></p><p>Looking at 10th lvl- seems that if we have no HTH expert we could be flattened pretty quick.</p><p></p><p>As far as my character taking a larger share of the loot just because he's the focus of the campaign. It has happened once- the big battle with one of our enemies ended with loot being acquired from a big bad ass wizard, my character grabbed everything. We ran because we had to- big horde of Orcs coming down on us, no spells left two dead party members, no healing to speak of. </p><p></p><p>(The next campaign- the party is headed to a dragon's lair, the dragon died years before and the dragon had defenses. The group is going there to aquire loot- why? The people that got nothing for the last few campaigns (loot was pretty light for a while) need to get paid- my character has little intention of taking anything.)</p><p></p><p>Which brings us to how the two new members met the party. The Arcane Archer was approuched that our two dead companions had been raised as undead and were headed into the Pomarj (a very evil fortress area of the Flanaes). She joined with old friends and allies. These two new characters wandered into the party combating evil critters and joined in. They were very helpful and I doubt without them would we have managed to off the two dead friends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>As far as the Detect Thoughts spell and others are concerned (for them being fulproof)- I know that the spell can and will fail if that is what the GM wants, that is okay. Point is that I will have at least tried and if the character ends up thinking something like- "crap how am I going to beat this- they will know my lord sent me here to murder them."</p><p></p><p>For what that's worth- "take care of yourself and never ever let me see you again," will be the only response given to the character; meaning he will be allowed to leave. A mistake, but he trusted in us- we will honor that.</p><p></p><p>Need to split here soonish, so- thank you all for your thoughts. Please keep it civil and keep the ideas and questions coming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Harmon, post: 1770336, member: 24357"] [b]Answering a few questions[/b] Lots of cool thoughts on this. It was the player and the leader of the PC group that has come up with this idea, as far as I know the GM and other Players have no idea this line of Q&A will occure. More then likely at least the GM does as he is a serious ENWorlder. Few things I wanted to answer- feel no offense if I didn't get to your question. Two Players- existing Players (for ten to fifteen years) recently lost their characters (a monk and a ftr/bar), the monk left because she had been the focus of the campaign and could not take the pressure anymore (two of her friends had died defending her) the Player felt uncomfortable about playing the character and so the character left. The other character- the Player volinteered him dead- tired of playing the dead end character, or something like that. Thats cool, the character was the focus of keeping us alive in battle. The NPC that died was planned, he was the cleric, the original Player of the character left (disappeared- never called when calls were made to him, email never answered, etc. very odd). The GM was tired of the plain drab character so.... he was offed. So the Players made up new characters- a Cleric/rog and a Complete Warrior character which eludes me at present (nothing that screams evil). Why recruit? We have enemies. Our only HTH combatant is a Rogue that is considering leaving the group if we don't get some serious coin soon (one of my concerns is that she will turn on us- she's LN, a dwarf, and seemingly only likes one of the NPC (none of the PCs)). There are two wizards and an Arcane Archer (Ranger/wiz). Looking at 10th lvl- seems that if we have no HTH expert we could be flattened pretty quick. As far as my character taking a larger share of the loot just because he's the focus of the campaign. It has happened once- the big battle with one of our enemies ended with loot being acquired from a big bad ass wizard, my character grabbed everything. We ran because we had to- big horde of Orcs coming down on us, no spells left two dead party members, no healing to speak of. (The next campaign- the party is headed to a dragon's lair, the dragon died years before and the dragon had defenses. The group is going there to aquire loot- why? The people that got nothing for the last few campaigns (loot was pretty light for a while) need to get paid- my character has little intention of taking anything.) Which brings us to how the two new members met the party. The Arcane Archer was approuched that our two dead companions had been raised as undead and were headed into the Pomarj (a very evil fortress area of the Flanaes). She joined with old friends and allies. These two new characters wandered into the party combating evil critters and joined in. They were very helpful and I doubt without them would we have managed to off the two dead friends. :( As far as the Detect Thoughts spell and others are concerned (for them being fulproof)- I know that the spell can and will fail if that is what the GM wants, that is okay. Point is that I will have at least tried and if the character ends up thinking something like- "crap how am I going to beat this- they will know my lord sent me here to murder them." For what that's worth- "take care of yourself and never ever let me see you again," will be the only response given to the character; meaning he will be allowed to leave. A mistake, but he trusted in us- we will honor that. Need to split here soonish, so- thank you all for your thoughts. Please keep it civil and keep the ideas and questions coming. :) [/QUOTE]
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