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<blockquote data-quote="JohnSnow" data-source="post: 3926539" data-attributes="member: 32164"><p>You left out one important tidbit, which had already been sort of, but not directly, confirmed.</p><p></p><p>Level of "powers" (like spells) that characters get corresponds to character level. So you'll get 1st level spells at Level 1, 9th-level spells at level 9, and so on.</p><p></p><p>Combined with the comment from one of the other designers about 30 levels being TOO much granularity, and that all the Paladin smites were at odd levels, I think it's fair to say characters will get new powers at the odd levels.</p><p></p><p></p><p></p><p>I imagine you're correct that the code authentication is going to involve a credit card purchase. The question is how they'll stop someone from just copying the code down and purchasing the digital copy, <em>without</em> purchasing the book. Maybe they'll put the code on a card and shrinkwrap that to the inside back cover so you can't read the code without removing it? Basically the way they attached the CD to the Eberron book. So you can get it if you vandalize the book, but not casually. That's one idea.</p><p></p><p>I think the collectible digital Mini system would work fine as a value-added if you had the ability to trade your digital minis for non-randomized physical minis. For example, rather than buying in sets, you can buy X group of virtual minis and trade them for their physical counterparts. Basically, it'd be a way for RPGers to acquire non-random sets of minis for D&D, similar to the ones Gary Sarli offers for <em>Star Wars.</em></p><p></p><p>One use of the virtual minis might be to enable non-random minis purchase for RPG players. So if you just want 20 orcs, you can build up a set of 20 virtual orcs and then trade the virtual ones in on a physical set. I highly doubt you'll be buying "randomized sets" of virtual minis. However, for people who want to play D&D Miniatures on-line, there's still a collectible aspect to the game.</p><p></p><p>All this digital stuff takes work, so I have no problem with WotC charging for it. The alternative would be to build the cost of it into the pen & paper game, which wouldn't be fair to the people who aren't going to use the online content. Similarly, they could build the cost of building digital minis into the subscription price for D&D Insider, but that again wouldn't be fair to the people who want <em>Dragon</em> & <em>Dungeon,</em> but don't want to use the game table. And so on.</p><p></p><p>A la carte pricing of premium options is really the only fair way to do it.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3926539, member: 32164"] You left out one important tidbit, which had already been sort of, but not directly, confirmed. Level of "powers" (like spells) that characters get corresponds to character level. So you'll get 1st level spells at Level 1, 9th-level spells at level 9, and so on. Combined with the comment from one of the other designers about 30 levels being TOO much granularity, and that all the Paladin smites were at odd levels, I think it's fair to say characters will get new powers at the odd levels. I imagine you're correct that the code authentication is going to involve a credit card purchase. The question is how they'll stop someone from just copying the code down and purchasing the digital copy, [i]without[/i] purchasing the book. Maybe they'll put the code on a card and shrinkwrap that to the inside back cover so you can't read the code without removing it? Basically the way they attached the CD to the Eberron book. So you can get it if you vandalize the book, but not casually. That's one idea. I think the collectible digital Mini system would work fine as a value-added if you had the ability to trade your digital minis for non-randomized physical minis. For example, rather than buying in sets, you can buy X group of virtual minis and trade them for their physical counterparts. Basically, it'd be a way for RPGers to acquire non-random sets of minis for D&D, similar to the ones Gary Sarli offers for [i]Star Wars.[/i] One use of the virtual minis might be to enable non-random minis purchase for RPG players. So if you just want 20 orcs, you can build up a set of 20 virtual orcs and then trade the virtual ones in on a physical set. I highly doubt you'll be buying "randomized sets" of virtual minis. However, for people who want to play D&D Miniatures on-line, there's still a collectible aspect to the game. All this digital stuff takes work, so I have no problem with WotC charging for it. The alternative would be to build the cost of it into the pen & paper game, which wouldn't be fair to the people who aren't going to use the online content. Similarly, they could build the cost of building digital minis into the subscription price for D&D Insider, but that again wouldn't be fair to the people who want [i]Dragon[/i] & [i]Dungeon,[/i] but don't want to use the game table. And so on. A la carte pricing of premium options is really the only fair way to do it. [/QUOTE]
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