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<blockquote data-quote="No Name" data-source="post: 5066378" data-attributes="member: 31462"><p>The Wilden is in the Character Builder. Looks like it's still +2 Con, +2 Wis. Those are the two highest stats for the gameday character. When I stat a Wilden in the CB, I can't get the numbers to add up correctly. It's stats are Str 13, Con 18, Dex 12, Int 10, Wis 18, Cha 10 at level 6.</p><p> </p><p>The Shardmind is probably +2 Int / +2 Wis. It's stats are 8 Str, 13 Con, 10 Dex, 20 Int, 18 Wis, 10 Cha at level 6. In the CB, using the Deva as a substitute, the numbers work.</p><p> </p><p>I put the Runepriest's heal in post #3. All of the at-will and encounter powers listed have Destruction and Protection in the description. The extra stuff the power does is determined by which one you choose. Plus, after choosing either destruction or protection, it places you in a rune state. The rune state grants an ongoing bonus to your allies (Destruction gives allies +1 to attack rolls against enemies adjacent to the Runepriest, while Protection grants resist 2 all to allies adjacent to the Runepriest). Looks like you can switch rune states all you want. One round you could use an at-will and choose the destructive rune state, and then the next round you could use the same at-will again but choose protection. The rune state lasts until you choose another or until the encounter ends.</p></blockquote><p></p>
[QUOTE="No Name, post: 5066378, member: 31462"] The Wilden is in the Character Builder. Looks like it's still +2 Con, +2 Wis. Those are the two highest stats for the gameday character. When I stat a Wilden in the CB, I can't get the numbers to add up correctly. It's stats are Str 13, Con 18, Dex 12, Int 10, Wis 18, Cha 10 at level 6. The Shardmind is probably +2 Int / +2 Wis. It's stats are 8 Str, 13 Con, 10 Dex, 20 Int, 18 Wis, 10 Cha at level 6. In the CB, using the Deva as a substitute, the numbers work. I put the Runepriest's heal in post #3. All of the at-will and encounter powers listed have Destruction and Protection in the description. The extra stuff the power does is determined by which one you choose. Plus, after choosing either destruction or protection, it places you in a rune state. The rune state grants an ongoing bonus to your allies (Destruction gives allies +1 to attack rolls against enemies adjacent to the Runepriest, while Protection grants resist 2 all to allies adjacent to the Runepriest). Looks like you can switch rune states all you want. One round you could use an at-will and choose the destructive rune state, and then the next round you could use the same at-will again but choose protection. The rune state lasts until you choose another or until the encounter ends. [/QUOTE]
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