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<blockquote data-quote="No Name" data-source="post: 5067001" data-attributes="member: 31462"><p>I can't tell what the primary stat is on the Battlemind. Both con and wis are 18, and all attack powers are +12 to hit. I'd guess it's +4 (ability mod) +2 (enhancement) +2 (axe proficiency) +3 (half level) +1 (feat??). Not everything is listed on the card.</p><p> </p><p></p><p> </p><p>Minotaur Runepriest stats are: Str 20, Con 18, Dex 10, Int 10, Wis 13, Cha 8. It's attacks are +13 (except for Goring Charge, which is +12). It uses a +2 warhammer.</p><p> </p><p>The at-wills are Word of Diminishment and Word of Shielding. Diminishment is melee damage and either gives the target vulnerable 2 until end of next turn (or vulnerable 5 vs. attacks of opportunity), or target has -4 to attacks until end of next turn.</p><p> </p><p>Shielding does melee damage and either makes the target take damage the first time it attacks you or an adjacent ally (unless it attacks someone who marked it), or the first time it attacks you or an adjacent ally, that character gets temp hp.</p><p> </p><p>Flames of Purity is a close blast 3 encounter power that does fire damage to enemies only. If there are allies in the blast, they either get +3 damage until end of next turn or regain 3 hp.</p><p> </p><p>When I say either/or in the powers, it just means you have to choose destruction or protection rune state.</p></blockquote><p></p>
[QUOTE="No Name, post: 5067001, member: 31462"] I can't tell what the primary stat is on the Battlemind. Both con and wis are 18, and all attack powers are +12 to hit. I'd guess it's +4 (ability mod) +2 (enhancement) +2 (axe proficiency) +3 (half level) +1 (feat??). Not everything is listed on the card. Minotaur Runepriest stats are: Str 20, Con 18, Dex 10, Int 10, Wis 13, Cha 8. It's attacks are +13 (except for Goring Charge, which is +12). It uses a +2 warhammer. The at-wills are Word of Diminishment and Word of Shielding. Diminishment is melee damage and either gives the target vulnerable 2 until end of next turn (or vulnerable 5 vs. attacks of opportunity), or target has -4 to attacks until end of next turn. Shielding does melee damage and either makes the target take damage the first time it attacks you or an adjacent ally (unless it attacks someone who marked it), or the first time it attacks you or an adjacent ally, that character gets temp hp. Flames of Purity is a close blast 3 encounter power that does fire damage to enemies only. If there are allies in the blast, they either get +3 damage until end of next turn or regain 3 hp. When I say either/or in the powers, it just means you have to choose destruction or protection rune state. [/QUOTE]
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