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<blockquote data-quote="No Name" data-source="post: 5068045" data-attributes="member: 31462"><p>It's hard to tell. Nothing is categorized, they just list at-wills, encounters, dailys, and then item powers. So the Minotaur Runepriest has 3 at-wills listed, the two for the class and a melee basic attack. Of the 5 encounters listed, one is racial (goring charge), and one is the heal (rune of mending). So of the three left, I'd guess one is a utility and the other two are from levels 1 and 3. The utility is probably Rune of the Final Effort. It's a minor action melee 1 range that gives one bloodied ally +5 to all defenses until the end of your next turn.</p><p> </p><p>There are also 3 dailys listed. So two of those are probably from levels 1 and 5, and the other is likely a utility. Here, the utility is probably Rune of Meritorius Alacrity. When you roll initiative, you and each ally in sight get a +10 bonus.</p><p> </p><p>There are no Channel Divinity powers listed, but it does say that the Minotaur is a Runepriest of Kord.</p><p> </p><p></p><p> </p><p>The Battlemind marks 1 creature in burst 3 as a minor action. By spending a power point, the Battlemind can mark up to 2 creatures in that burst.</p><p> </p><p>The damage they do with Mind Spike is automatic. The marked enemy has to be adjacent, and has to do damage with an attack that doesn't include the Battlemind.</p><p> </p><p>So if a marked kobold adjacent to the Battlemind stabs the cleric, then the BM can use an immediate reaction to do damage to the kobold equal to what it did to the cleric.</p><p> </p><p>And if you're thinking all the kobold has to do is shift away from the Battlemind before it attacks, the Battlemind has Blurred Step. When an adjacent marked enemy shifts, the Battlemind can shift 1 square as an opportunity action.</p></blockquote><p></p>
[QUOTE="No Name, post: 5068045, member: 31462"] It's hard to tell. Nothing is categorized, they just list at-wills, encounters, dailys, and then item powers. So the Minotaur Runepriest has 3 at-wills listed, the two for the class and a melee basic attack. Of the 5 encounters listed, one is racial (goring charge), and one is the heal (rune of mending). So of the three left, I'd guess one is a utility and the other two are from levels 1 and 3. The utility is probably Rune of the Final Effort. It's a minor action melee 1 range that gives one bloodied ally +5 to all defenses until the end of your next turn. There are also 3 dailys listed. So two of those are probably from levels 1 and 5, and the other is likely a utility. Here, the utility is probably Rune of Meritorius Alacrity. When you roll initiative, you and each ally in sight get a +10 bonus. There are no Channel Divinity powers listed, but it does say that the Minotaur is a Runepriest of Kord. The Battlemind marks 1 creature in burst 3 as a minor action. By spending a power point, the Battlemind can mark up to 2 creatures in that burst. The damage they do with Mind Spike is automatic. The marked enemy has to be adjacent, and has to do damage with an attack that doesn't include the Battlemind. So if a marked kobold adjacent to the Battlemind stabs the cleric, then the BM can use an immediate reaction to do damage to the kobold equal to what it did to the cleric. And if you're thinking all the kobold has to do is shift away from the Battlemind before it attacks, the Battlemind has Blurred Step. When an adjacent marked enemy shifts, the Battlemind can shift 1 square as an opportunity action. [/QUOTE]
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