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New Class: Askari (Need Advice)
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<blockquote data-quote="nameless" data-source="post: 616620" data-attributes="member: 1543"><p>(Is this based on Diablo II, by chance?)</p><p></p><p>Class looks alright, I'm not sure about the "Paladin-flavor" but I'll just get right to the critique. I would also propose that this is a prestige class and not a base class. It's just too specific to be a base class IMO.</p><p></p><p>Skills: If you want it to be a skill-based class, give it more class skills (like the Ranger) and keep it at 4+int skill points. If you want it to be more of a fighting class, cut back to 2+ skill points and keep the list the same.</p><p></p><p>Base stats: Full BAB is fine, but the saves are bad. Low is supposed to be +1/3 levels, high is +2, with +1/2 levels on top of that. Medium is +1 with +2/5 levels, I believe, and is not in any D&D products. Keep the saves normal.</p><p></p><p>The auras look mostly fine, with the following exceptions: Concentration should be much higher level, and probably switched with Fanaticism and Salvation. Salvation should either give a bigger bonus to saves, or give elemental resistances instead. The aura of Vigor is fine, but given the extra movement, it seems very likely that the allies will be moving out of the aura's radius halfway through every move.</p><p></p><p>My final comment is that this doesn't seem very desert-ish to me. There is nothing to reflect a life in the wilderness or desert at all, in fact. It looks fairly balanced, but maybe the flavor should change to reflect what the class actually does. Off the cuff, I'd say that a desert paladin would be more into ranged combat than the standard one, maybe as a kind of horse-archer.</p></blockquote><p></p>
[QUOTE="nameless, post: 616620, member: 1543"] (Is this based on Diablo II, by chance?) Class looks alright, I'm not sure about the "Paladin-flavor" but I'll just get right to the critique. I would also propose that this is a prestige class and not a base class. It's just too specific to be a base class IMO. Skills: If you want it to be a skill-based class, give it more class skills (like the Ranger) and keep it at 4+int skill points. If you want it to be more of a fighting class, cut back to 2+ skill points and keep the list the same. Base stats: Full BAB is fine, but the saves are bad. Low is supposed to be +1/3 levels, high is +2, with +1/2 levels on top of that. Medium is +1 with +2/5 levels, I believe, and is not in any D&D products. Keep the saves normal. The auras look mostly fine, with the following exceptions: Concentration should be much higher level, and probably switched with Fanaticism and Salvation. Salvation should either give a bigger bonus to saves, or give elemental resistances instead. The aura of Vigor is fine, but given the extra movement, it seems very likely that the allies will be moving out of the aura's radius halfway through every move. My final comment is that this doesn't seem very desert-ish to me. There is nothing to reflect a life in the wilderness or desert at all, in fact. It looks fairly balanced, but maybe the flavor should change to reflect what the class actually does. Off the cuff, I'd say that a desert paladin would be more into ranged combat than the standard one, maybe as a kind of horse-archer. [/QUOTE]
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