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New Class Brainstorming. Magekinght.
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<blockquote data-quote="Hawk Diesel" data-source="post: 7490404" data-attributes="member: 59848"><p>I think you are still starting by building the class piecemeal, rather than creating an interesting and unique mechanic around which to build the class and its identity. Here are some example abilities I might use.</p><p></p><p>Sword Magic</p><p>At first level you learn to weave magic into your weapon attacks. As a standard action, you can make a weapon attack. On a hit, you can choose A cantrip you know and apply the secondary effect of the cantrip to the target of your attack.</p><p></p><p>At level 5, your proficiency in this ability increases. Whenever you make this attack, you can add the damage of the cantrip to the attack.</p><p></p><p>Reasoning: This turns any cantrip into one similar to Green Flame Blade.</p><p></p><p>Mageknight's Instrument</p><p>Level 1 ability. This should be similar to the Pact of the Blade ability from the PHB, except a bonus action to summon and allows the Mageknight to use their weapon as a arcane focus.</p><p></p><p>Arcane Smite</p><p>Beginning at level 2, you can channel spells into your weapon. As a standard action, you make a weapon attack against an enemy. If the attack hits, in addition to the weapon damage you can choose to expend a spell slot and channel a spell you know into the enemy. The enemy immediately becomes the target of the spell, taking any initial damage or initial effect of the spell. The target does not get a saving throw against the initial effects of the spell. However, if the spell has a duration and allows subsequent saves, the target may make them as normal. Additionally, if the spell is normally an area of effect spell or targets multiple creatures, it only targets the creature you attacked. If the spell requires concentration, you must maintain concentration as normal.</p><p></p><p>Basically turns a spell into a single target spell and denies them an initial save upon a hit, but gives them subsequent saves if it has a duration (such as slow or hold person).</p><p></p><p>Not only are these abilities interesting and unique, but it also provides a way for this class to function with intelligence as a secondary or even tertiary stat.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7490404, member: 59848"] I think you are still starting by building the class piecemeal, rather than creating an interesting and unique mechanic around which to build the class and its identity. Here are some example abilities I might use. Sword Magic At first level you learn to weave magic into your weapon attacks. As a standard action, you can make a weapon attack. On a hit, you can choose A cantrip you know and apply the secondary effect of the cantrip to the target of your attack. At level 5, your proficiency in this ability increases. Whenever you make this attack, you can add the damage of the cantrip to the attack. Reasoning: This turns any cantrip into one similar to Green Flame Blade. Mageknight's Instrument Level 1 ability. This should be similar to the Pact of the Blade ability from the PHB, except a bonus action to summon and allows the Mageknight to use their weapon as a arcane focus. Arcane Smite Beginning at level 2, you can channel spells into your weapon. As a standard action, you make a weapon attack against an enemy. If the attack hits, in addition to the weapon damage you can choose to expend a spell slot and channel a spell you know into the enemy. The enemy immediately becomes the target of the spell, taking any initial damage or initial effect of the spell. The target does not get a saving throw against the initial effects of the spell. However, if the spell has a duration and allows subsequent saves, the target may make them as normal. Additionally, if the spell is normally an area of effect spell or targets multiple creatures, it only targets the creature you attacked. If the spell requires concentration, you must maintain concentration as normal. Basically turns a spell into a single target spell and denies them an initial save upon a hit, but gives them subsequent saves if it has a duration (such as slow or hold person). Not only are these abilities interesting and unique, but it also provides a way for this class to function with intelligence as a secondary or even tertiary stat. [/QUOTE]
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