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New Class Brainstorming. Magekinght.
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<blockquote data-quote="MechaTarrasque" data-source="post: 7490581" data-attributes="member: 6801226"><p>I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be equal to a wizard's at the same level. I would link it to a full caster rather than a half caster, because you aren't going to be casting spells that often compared to either full or half casters. Even assuming the class eventually makes two attacks a round, that is still 5 rounds of combat before you cast a 9th level spell.</p><p></p><p>This leads to an interesting gimmick for subclasses: each could provide something different magicwise for you to do before you hit something (preferably to better enable you to hit something and to survive the experience).</p><p></p><p>In my mind, this is the best gish because it makes both the fighter part and the mage part important. It also means this class would shine in hard slogs--when the other casters have ran out of spell slots and reduced to cantrips and regular weapon attacks, this PC is hitting his/her stride.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7490581, member: 6801226"] I suggest something a little more radical. Instead of having set spell slots, have spell slots come on line when you hit something with a melee weapon: 1 hit lets you cast a cantrip once, if you make 2 hits and don't cast a cantrip, you can cast a 1st level spell once, etc. (spells need to be cast before you complete a short or long rest). The maximum level of spell you can cast should be equal to a wizard's at the same level. I would link it to a full caster rather than a half caster, because you aren't going to be casting spells that often compared to either full or half casters. Even assuming the class eventually makes two attacks a round, that is still 5 rounds of combat before you cast a 9th level spell. This leads to an interesting gimmick for subclasses: each could provide something different magicwise for you to do before you hit something (preferably to better enable you to hit something and to survive the experience). In my mind, this is the best gish because it makes both the fighter part and the mage part important. It also means this class would shine in hard slogs--when the other casters have ran out of spell slots and reduced to cantrips and regular weapon attacks, this PC is hitting his/her stride. [/QUOTE]
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