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New Class Brainstorming. Magekinght.
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<blockquote data-quote="ClaytonCross" data-source="post: 7490751" data-attributes="member: 6880599"><p>So the problem with Arcane Smite (beyond being a smite rip off ) here is multi-classing with a full caster class and getting something like "Feeblemind" and your unstoppable at high levels... I would recommend a 1st level "Shadowblade" with no concentration, so reducing the damage to a 1d6+caster ability +1d6 per slot level above 1st. You get rid of the extra shadow effects for making it a focus. I would recommend force damage because of the lower damage and because that brings it into something more similar to magic missiles and would tie the fluff to that... </p><p></p><p></p><p>Magic Blade </p><p>You can dissolve a spell slot of first level or higher using its arcane energies to summon a blue light that stim from your hand and coalesce into the shape of a one handed melee weapon (you choice). It looks like a standard weapon that type but it act as an arcane focus, its does not impede semantic components of spells when it is held in that hand alone even if the spell does not require a material component, and on hit instead of the weapon damage it does 1d6 + caster ability modifier force damage. </p><p></p><p></p><p>At Higher levels: When cast using a spell slot of 2nd level or higher you add 1d6 per spell level used above the 1st. </p><p></p><p>--So not being concentration, it does not impede casting at all, the damage is low, but because you can scale it its way more powerful than a standard weapon. A fighter with a 1d8 longsword making 5 attacks could average 47.5 damage in a standard turn, a rogue 43.5, this weapon using a 5th level spell slot and making two attacks is about 45, and all of which are subject to the same concentration buffs.</p><p></p><p></p><p>I very much like the Sword Magic concept though.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7490751, member: 6880599"] So the problem with Arcane Smite (beyond being a smite rip off ) here is multi-classing with a full caster class and getting something like "Feeblemind" and your unstoppable at high levels... I would recommend a 1st level "Shadowblade" with no concentration, so reducing the damage to a 1d6+caster ability +1d6 per slot level above 1st. You get rid of the extra shadow effects for making it a focus. I would recommend force damage because of the lower damage and because that brings it into something more similar to magic missiles and would tie the fluff to that... Magic Blade You can dissolve a spell slot of first level or higher using its arcane energies to summon a blue light that stim from your hand and coalesce into the shape of a one handed melee weapon (you choice). It looks like a standard weapon that type but it act as an arcane focus, its does not impede semantic components of spells when it is held in that hand alone even if the spell does not require a material component, and on hit instead of the weapon damage it does 1d6 + caster ability modifier force damage. At Higher levels: When cast using a spell slot of 2nd level or higher you add 1d6 per spell level used above the 1st. --So not being concentration, it does not impede casting at all, the damage is low, but because you can scale it its way more powerful than a standard weapon. A fighter with a 1d8 longsword making 5 attacks could average 47.5 damage in a standard turn, a rogue 43.5, this weapon using a 5th level spell slot and making two attacks is about 45, and all of which are subject to the same concentration buffs. I very much like the Sword Magic concept though. [/QUOTE]
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