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New Class Brainstorming. Magekinght.
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<blockquote data-quote="MechaTarrasque" data-source="post: 7490972" data-attributes="member: 6801226"><p>I think the solution to the bag o' rats is to have a minimum damage per hit be necessary for it to count. Five (1d8) seems good, not a lot of small, easily transportable animals with that many hp's. (Although I could see many a player trying to convince the DM that a bag of rats is really a rat swarm....). </p><p></p><p>Originally I was thinking the class could get something like the eldritch knight (one swing, one cantrip), but sleeping on it last night, if that was all, it cuts down on the difference between the classes/subclasses too much (if all you were going to do was swing and cantrip, why not play the EK?). My first thought was to make a critical hit worth two "hits" in terms charging spells (or you could cast one highest level spell you know if you decline the critical damage), but that is still a little swingy. I do like the idea of lowering the cost of the spell, maybe starting at 7th level or when the other full casters are probably indifferent to "the mageknight is casting a 1st level spell every other round", and then one more cost cut at 11th level and a final one at 20th level.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7490972, member: 6801226"] I think the solution to the bag o' rats is to have a minimum damage per hit be necessary for it to count. Five (1d8) seems good, not a lot of small, easily transportable animals with that many hp's. (Although I could see many a player trying to convince the DM that a bag of rats is really a rat swarm....). Originally I was thinking the class could get something like the eldritch knight (one swing, one cantrip), but sleeping on it last night, if that was all, it cuts down on the difference between the classes/subclasses too much (if all you were going to do was swing and cantrip, why not play the EK?). My first thought was to make a critical hit worth two "hits" in terms charging spells (or you could cast one highest level spell you know if you decline the critical damage), but that is still a little swingy. I do like the idea of lowering the cost of the spell, maybe starting at 7th level or when the other full casters are probably indifferent to "the mageknight is casting a 1st level spell every other round", and then one more cost cut at 11th level and a final one at 20th level. [/QUOTE]
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