Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Class Brainstorming. Magekinght.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7491260" data-attributes="member: 6880599"><p>I am sorry but that just not always true. Some people DO in fact choose a class because it is mechanically good then come up with a story of an epic X to support it. You working on the assumption that all players are story player first, but while I see players that choose story and support with mechanics, I also see players who choose mechanics and support with story, On top of those I have also seen players pick a party job the support it with mechanics&story. <strong>None are wrong</strong>, they are just different types of play. We have 5 players in our group and all types are represented our group alone. </p><p> We have one "power gamer" who always try to be some awesome DPR build but does little to nothing out side of combat because he doesn't care, we have a player that wants a great story build but will not except anything with out some skill talent which makes them mechanically exceptional to support a "Justifiable arrogance" because he can support that arrogance in game by being actually good at something consistently, I picked a role (scout) then a less optimal class (because I like to go sub-optimal but make it still more than good because its the road less traveled and unique) the back it up with story, We have one player that's just says here is a class I have not played lets see how this goes, and we have a player that is all story based and did not care if the character worked mechanically or had a role he just wanted to be a "scoundrel rogue" and basically picked all stats and skills based on being smart and likable... more "Face" than actual rogue. The players who like combat but don't like story don't even use out of combat skill if they have them or want then, generally considering them class waste... </p><p></p><p>... And guess what... even with all these "cardinal sins" we play and have a great time with virtually no player problems. Most of the times when we have issues its between our story GM and player who actually know and care about the rules more than he does..... Still not really a big problem. Been playing for years and having fun. </p><p></p><p>So if Zardnaar want a mechanically stronger build as his priority. Their is nothing wrong with that. Its just his play style.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7491260, member: 6880599"] I am sorry but that just not always true. Some people DO in fact choose a class because it is mechanically good then come up with a story of an epic X to support it. You working on the assumption that all players are story player first, but while I see players that choose story and support with mechanics, I also see players who choose mechanics and support with story, On top of those I have also seen players pick a party job the support it with mechanics&story. [B]None are wrong[/B], they are just different types of play. We have 5 players in our group and all types are represented our group alone. We have one "power gamer" who always try to be some awesome DPR build but does little to nothing out side of combat because he doesn't care, we have a player that wants a great story build but will not except anything with out some skill talent which makes them mechanically exceptional to support a "Justifiable arrogance" because he can support that arrogance in game by being actually good at something consistently, I picked a role (scout) then a less optimal class (because I like to go sub-optimal but make it still more than good because its the road less traveled and unique) the back it up with story, We have one player that's just says here is a class I have not played lets see how this goes, and we have a player that is all story based and did not care if the character worked mechanically or had a role he just wanted to be a "scoundrel rogue" and basically picked all stats and skills based on being smart and likable... more "Face" than actual rogue. The players who like combat but don't like story don't even use out of combat skill if they have them or want then, generally considering them class waste... ... And guess what... even with all these "cardinal sins" we play and have a great time with virtually no player problems. Most of the times when we have issues its between our story GM and player who actually know and care about the rules more than he does..... Still not really a big problem. Been playing for years and having fun. So if Zardnaar want a mechanically stronger build as his priority. Their is nothing wrong with that. Its just his play style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Class Brainstorming. Magekinght.
Top