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New Class Brainstorming. Magekinght.
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<blockquote data-quote="Jester David" data-source="post: 7491362" data-attributes="member: 37579"><p>Does the power gamer play the same character over and over? Because there is a strongest build. If not... maybe there is other reasons they make a character. </p><p>I have a power gamer in my group as well, and they are dedicated to role-playing their character’s concept. It’s not an either-or. He still looks for the story. </p><p></p><p>There are people who do just play D&D like a board game. That’s sad because it isn’t a board game. It’s roleplaying game. They <strong>are</strong> doing it wrong. </p><p>Building a character that is only good at fighting is like building a character only based around RPing. You’re going to be bored a lot of the time, and not really contributing to the game.</p><p></p><p>Combat is just a third of the game. A new class really has to look beyond that. The entire spectrum of the game. Building a class based entirely on mechanics and no story hook is boring AF.</p><p></p><p></p><p>Plus... you still need those strong mechanics. And the BEST way to make a class’ mechanics is being inspired by a story. You think about what the archetype <em>should</em> do and add mechanics that do that. </p><p></p><p>I’d argue the lack of story is why design is going so slow. As a gish, the class only needs to do two things: fight and cast spells. Done. Covered. But almost a dozen other class features are needed and only one has really been brought up, and that’s stolen from another class (the eldritch knight) and probably shouldn’t be used.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7491362, member: 37579"] Does the power gamer play the same character over and over? Because there is a strongest build. If not... maybe there is other reasons they make a character. I have a power gamer in my group as well, and they are dedicated to role-playing their character’s concept. It’s not an either-or. He still looks for the story. There are people who do just play D&D like a board game. That’s sad because it isn’t a board game. It’s roleplaying game. They [B]are[/B] doing it wrong. Building a character that is only good at fighting is like building a character only based around RPing. You’re going to be bored a lot of the time, and not really contributing to the game. Combat is just a third of the game. A new class really has to look beyond that. The entire spectrum of the game. Building a class based entirely on mechanics and no story hook is boring AF. Plus... you still need those strong mechanics. And the BEST way to make a class’ mechanics is being inspired by a story. You think about what the archetype [I]should[/I] do and add mechanics that do that. I’d argue the lack of story is why design is going so slow. As a gish, the class only needs to do two things: fight and cast spells. Done. Covered. But almost a dozen other class features are needed and only one has really been brought up, and that’s stolen from another class (the eldritch knight) and probably shouldn’t be used. [/QUOTE]
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