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New class: Cleric/Paladin alternative
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<blockquote data-quote="Tharkon" data-source="post: 5575191" data-attributes="member: 6674292"><p>Should I just increase uses or divide them, say 2 times per day but only 5 rounds per level?</p><p></p><p></p><p></p><p>I'll explain how I build the class.</p><p>I already went with the variant in Complete Warrior as irdeggman suggested, except that I also used Player Handbook 2's variant to replace Special Mount with Charging Smite, because summoning spells aren't available in my campaign. This led to a problem with Tend to Mount which I replaced by Divine Vigour. Although D&D using American spelling I guess I should rename it to Divine Vigor. Divine Vigor was the part where I had most doubts since this is were I went away from official alternatives the most.</p><p>Blessed Weapon I simply renamed to Divine Strike because of the association of the word Blessed with the Good alignment, and I didn't want to restrict Clerics to being Good, so I also looked into Unearthed Arcana's Paladin of Freedom, Tyranny and Slaughter (CG, LE and CE respectively) which resulted in the different Divine Aura's and the evil variants of Divine Touch and Cause Disease.</p><p>Then I removed Handle Animal and Ride from the class skill due to the lack of mount and replaced them with Bluff and Intimidate (based on the Paladin of Freedom and Paladin of Tyranny) and Climb and Jump (based on the Fighter). This results in 2 more class skills but Bluff and Intimidate are basically just alternatives for Diplomacy for Evil and Chaotic Clerics.</p><p>Finally I readjusted the alignment abilities a bit. Instead of always smiting Evil (or Good in the case of the Paladin of Tyranny/Slaughter), I wanted clerics to be able to devote to Law or Chaos, like for example a Cleric of St. Cuthbert would probably have Smite Chaos. So I changed the alignment restrictions to match that of the original Cleric instead of the Paladin and then have the character make a once-in-a-build choice of being Chaos-,Evil-, Good- or Law-aligned.</p></blockquote><p></p>
[QUOTE="Tharkon, post: 5575191, member: 6674292"] Should I just increase uses or divide them, say 2 times per day but only 5 rounds per level? I'll explain how I build the class. I already went with the variant in Complete Warrior as irdeggman suggested, except that I also used Player Handbook 2's variant to replace Special Mount with Charging Smite, because summoning spells aren't available in my campaign. This led to a problem with Tend to Mount which I replaced by Divine Vigour. Although D&D using American spelling I guess I should rename it to Divine Vigor. Divine Vigor was the part where I had most doubts since this is were I went away from official alternatives the most. Blessed Weapon I simply renamed to Divine Strike because of the association of the word Blessed with the Good alignment, and I didn't want to restrict Clerics to being Good, so I also looked into Unearthed Arcana's Paladin of Freedom, Tyranny and Slaughter (CG, LE and CE respectively) which resulted in the different Divine Aura's and the evil variants of Divine Touch and Cause Disease. Then I removed Handle Animal and Ride from the class skill due to the lack of mount and replaced them with Bluff and Intimidate (based on the Paladin of Freedom and Paladin of Tyranny) and Climb and Jump (based on the Fighter). This results in 2 more class skills but Bluff and Intimidate are basically just alternatives for Diplomacy for Evil and Chaotic Clerics. Finally I readjusted the alignment abilities a bit. Instead of always smiting Evil (or Good in the case of the Paladin of Tyranny/Slaughter), I wanted clerics to be able to devote to Law or Chaos, like for example a Cleric of St. Cuthbert would probably have Smite Chaos. So I changed the alignment restrictions to match that of the original Cleric instead of the Paladin and then have the character make a once-in-a-build choice of being Chaos-,Evil-, Good- or Law-aligned. [/QUOTE]
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New class: Cleric/Paladin alternative
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