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<blockquote data-quote="MechaTarrasque" data-source="post: 7400853" data-attributes="member: 6801226"><p>It is almost certainly more efficient to build a new subclass than to build a new class. Efficiency often comes with a price, but D&D hasn't been run by a couple of guys in their basements for a lot of editions, and, as long as it is supposed to be for-profit, efficiency is usually worth the price. </p><p></p><p>I think it isn't a big secret that they want people to be looking back at the PHB for the lifetime of the edition. If you put a neat subclass on a fighter, someone who has never played a fighter will have to look back at the PHB to see the whole picture.</p><p></p><p>I will say it would be nice if there were some more NPC's built off of post-PHB classes (possibly too much to hope that there are some in MToF).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7400853, member: 6801226"] It is almost certainly more efficient to build a new subclass than to build a new class. Efficiency often comes with a price, but D&D hasn't been run by a couple of guys in their basements for a lot of editions, and, as long as it is supposed to be for-profit, efficiency is usually worth the price. I think it isn't a big secret that they want people to be looking back at the PHB for the lifetime of the edition. If you put a neat subclass on a fighter, someone who has never played a fighter will have to look back at the PHB to see the whole picture. I will say it would be nice if there were some more NPC's built off of post-PHB classes (possibly too much to hope that there are some in MToF). [/QUOTE]
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