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<blockquote data-quote="Rossbert" data-source="post: 7400891" data-attributes="member: 6922357"><p>I'm trying it myself and new classes are way harder. You need at least two subclasses to give choices and variety. Plus if the concept can't go at least two directions why does it need to be a base class? That said I only have three levels that have subclass features and should probably have at least four to differentiate better.</p><p></p><p>Putting things in subclasses often makes decent sense. When you break down a lot of concepts they are "class X, but with a some Y" I would almost argue (but not quite) that the paladin could have been a fighter subclass, a divine version of the Eldritch knight. You don't need to build a 'tough warrior leader who can inspire people and improve their efforts without magic' from the ground up if you already have a chassis of tough warrior that has ability slots free to throw in the inspiration and leadership abilities.</p><p></p><p>It also helps with the third point, if most new concepts build on the ones already existing in the book everyone needs to buy it does make it more economical as a consumer. I don't have to buy the PHB1 for rules, the PHB2 for the class I want, and then the XXXXX Power supplement for the abilities or subclass I want. It cuts a book out if all I need is the base book and the random specific subclass supplement (Xanathar, Sword Coast, etc.).</p><p></p><p>It also means that there is a baseline experience for more people. You might run into a guy with a weird focus and a specialization you might find strange, but you're both still fighters and have a lot in common, he isn't something like a Swordsage which has very little in common with you but you both swing swords. Of course the 3e fighter had nothing to make him special to begin with so maybe a bad example.</p></blockquote><p></p>
[QUOTE="Rossbert, post: 7400891, member: 6922357"] I'm trying it myself and new classes are way harder. You need at least two subclasses to give choices and variety. Plus if the concept can't go at least two directions why does it need to be a base class? That said I only have three levels that have subclass features and should probably have at least four to differentiate better. Putting things in subclasses often makes decent sense. When you break down a lot of concepts they are "class X, but with a some Y" I would almost argue (but not quite) that the paladin could have been a fighter subclass, a divine version of the Eldritch knight. You don't need to build a 'tough warrior leader who can inspire people and improve their efforts without magic' from the ground up if you already have a chassis of tough warrior that has ability slots free to throw in the inspiration and leadership abilities. It also helps with the third point, if most new concepts build on the ones already existing in the book everyone needs to buy it does make it more economical as a consumer. I don't have to buy the PHB1 for rules, the PHB2 for the class I want, and then the XXXXX Power supplement for the abilities or subclass I want. It cuts a book out if all I need is the base book and the random specific subclass supplement (Xanathar, Sword Coast, etc.). It also means that there is a baseline experience for more people. You might run into a guy with a weird focus and a specialization you might find strange, but you're both still fighters and have a lot in common, he isn't something like a Swordsage which has very little in common with you but you both swing swords. Of course the 3e fighter had nothing to make him special to begin with so maybe a bad example. [/QUOTE]
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