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<blockquote data-quote="devincutler" data-source="post: 7400895" data-attributes="member: 6684551"><p>The problem they have to fret over is the fact that classes are the most difficult addition to the game to balance properly and playtest properly and is the largest contributor to system bloat.</p><p></p><p>Because most games allow multiclassing, every new class or subclass has to be evaluated with every other possible class and subclass in mind. That quickly becomes difficult every time you add another class or subclass. At least in adding subclasses, you have fewer new abilities to evaluate and you don't have to worry about synergies with other subclasses in the same class. When you introduce a new class, you have to worry about everything.</p><p></p><p>Adding a new monster to the game? Very easy to evaluate. </p><p></p><p>Adding a new magic item? Easy as well.</p><p></p><p>Adding a new spell? Pretty easy, though you have to be careful about synergies.</p><p></p><p>Adding a new race? Somewhat easy. Racial abilities are generally not game breakers and PCs can only be 1 race at a time.</p><p></p><p>Adding a new class or subclass? Tough. Very tough and should be done thoughtfully and carefully.</p></blockquote><p></p>
[QUOTE="devincutler, post: 7400895, member: 6684551"] The problem they have to fret over is the fact that classes are the most difficult addition to the game to balance properly and playtest properly and is the largest contributor to system bloat. Because most games allow multiclassing, every new class or subclass has to be evaluated with every other possible class and subclass in mind. That quickly becomes difficult every time you add another class or subclass. At least in adding subclasses, you have fewer new abilities to evaluate and you don't have to worry about synergies with other subclasses in the same class. When you introduce a new class, you have to worry about everything. Adding a new monster to the game? Very easy to evaluate. Adding a new magic item? Easy as well. Adding a new spell? Pretty easy, though you have to be careful about synergies. Adding a new race? Somewhat easy. Racial abilities are generally not game breakers and PCs can only be 1 race at a time. Adding a new class or subclass? Tough. Very tough and should be done thoughtfully and carefully. [/QUOTE]
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