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<blockquote data-quote="jgsugden" data-source="post: 7400932" data-attributes="member: 2629"><p>There are lots of ways to skin a cat. </p><p></p><p>This is the way they should approach class design:</p><p></p><p>1.) Come up with a concept. Play with the concept in your mind so that you know the story of the idea before you even consider the mechanics of the idea.</p><p>2.) Look to see if the mechanics of any existing class service the idea. If so, make it a subclass of that class. </p><p>3.) If there is no single class that services the idea, evaluate if you can service it mostly in one class with a bit of a multi-class from another class. If so, it should still be a subclass. Perhaps consider taking an existing class element and make it "replaceable" with another option.</p><p>4.) If you can't fit it into the class, make it a new class. </p><p></p><p>I feel like they're doing a good job of this with current builds.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7400932, member: 2629"] There are lots of ways to skin a cat. This is the way they should approach class design: 1.) Come up with a concept. Play with the concept in your mind so that you know the story of the idea before you even consider the mechanics of the idea. 2.) Look to see if the mechanics of any existing class service the idea. If so, make it a subclass of that class. 3.) If there is no single class that services the idea, evaluate if you can service it mostly in one class with a bit of a multi-class from another class. If so, it should still be a subclass. Perhaps consider taking an existing class element and make it "replaceable" with another option. 4.) If you can't fit it into the class, make it a new class. I feel like they're doing a good job of this with current builds. [/QUOTE]
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