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<blockquote data-quote="Tony Vargas" data-source="post: 7401028" data-attributes="member: 996"><p>Agreed. </p><p></p><p> There is a simple solution to that problem as a DM, though. Don't opt into MCing, at all. Players with an 'MC concept' just have to pick one class and fill in the trappings of the rest with background - 'Soldier' or 'Criminal' for instance. In some cases, there's a sub-class ready made for faux-MCing.</p><p></p><p> OTOH, there's already more classes than you'd need if MCing were the standard. No need for Paladins or Rangers, for instance, Fighter/Caster MCs'd handle them seamlessly. </p><p></p><p> Bloat's less of an issue the 'more optional' it is. If a player wants a specific concept that nothing in the PH covers, you can vette something from a supplement or UA and have him use it. You don't have to introduce everything else out there, just the one thing missing, worst case, each player has one thing like that. Still not bloat. And, if you don't turn on MCing, no cross-pollination, either.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7401028, member: 996"] Agreed. There is a simple solution to that problem as a DM, though. Don't opt into MCing, at all. Players with an 'MC concept' just have to pick one class and fill in the trappings of the rest with background - 'Soldier' or 'Criminal' for instance. In some cases, there's a sub-class ready made for faux-MCing. OTOH, there's already more classes than you'd need if MCing were the standard. No need for Paladins or Rangers, for instance, Fighter/Caster MCs'd handle them seamlessly. Bloat's less of an issue the 'more optional' it is. If a player wants a specific concept that nothing in the PH covers, you can vette something from a supplement or UA and have him use it. You don't have to introduce everything else out there, just the one thing missing, worst case, each player has one thing like that. Still not bloat. And, if you don't turn on MCing, no cross-pollination, either. [/QUOTE]
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