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<blockquote data-quote="DEFCON 1" data-source="post: 7401029" data-attributes="member: 7006"><p>Nope, not what I mean at all.</p><p></p><p>Multiclassing on the face of it is fine. If people want to multiclass with what they current have access to, they're more than able to and it's for the most part no big deal (normally).</p><p></p><p>My point though is that people usually multiclass for the wrong reasons (in my opinion). They do it because of game mechanics, and NOT because the story their character has gone through inspires the multiclass. Which is why "coincidentally" almost every build you see people throw out there just <em>happens</em> to involve classes and subclasses that combine together just wonderfully in terms of <strong>mechanics</strong>. The paladin/sorcerer/warlock combos of the world. There's little to no thought to the story why a paladin with an Oath of Devotion has also made a pact with a GOO (especially at 2nd level)... but for some reason it always just <em>seems</em> to occur.</p><p></p><p>So I don't see any reason why WotC should or need to create more and more mechanics (over and above what they already trickle out) that will end up serving little purpose except for more ways for people to Frankenstein them together into multiclass cheese. People have already shown they are more than willing to throw away the stories that these classes have just to wring out every little drop of "efficiency" in the mechanics. So I don't see any real reason to go overboard and create so much more. Because while they'll claim that it's because " I can't create the vision of my character without it"... the truth of the matter tends to be, oh no, you certainly COULD and CAN create your character using the options already available and then just refluffing some things and then actually roleplaying on top of it. But a lot of those players don't want to do that because it isn't <em>mechanically effective</em> enough for them.</p><p></p><p>Am I being rather harsh on those players? Yep. Mea culpa. But you know what? It doesn't matter. I can sit here in my ivory tower saying that I find those actions rather ridiculous, but that means nothing-- WotC is going to do what they do regardless of how I feel. So at the end of the day, my opinion here means jack *and* ship. Which... I'm okay with. I just like getting it off my chest in occasional EN World rants that storyless multiclassing just to put min-maxed uber-characters together is in my opinion stupid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7401029, member: 7006"] Nope, not what I mean at all. Multiclassing on the face of it is fine. If people want to multiclass with what they current have access to, they're more than able to and it's for the most part no big deal (normally). My point though is that people usually multiclass for the wrong reasons (in my opinion). They do it because of game mechanics, and NOT because the story their character has gone through inspires the multiclass. Which is why "coincidentally" almost every build you see people throw out there just [I]happens[/I] to involve classes and subclasses that combine together just wonderfully in terms of [B]mechanics[/B]. The paladin/sorcerer/warlock combos of the world. There's little to no thought to the story why a paladin with an Oath of Devotion has also made a pact with a GOO (especially at 2nd level)... but for some reason it always just [I]seems[/I] to occur. So I don't see any reason why WotC should or need to create more and more mechanics (over and above what they already trickle out) that will end up serving little purpose except for more ways for people to Frankenstein them together into multiclass cheese. People have already shown they are more than willing to throw away the stories that these classes have just to wring out every little drop of "efficiency" in the mechanics. So I don't see any real reason to go overboard and create so much more. Because while they'll claim that it's because " I can't create the vision of my character without it"... the truth of the matter tends to be, oh no, you certainly COULD and CAN create your character using the options already available and then just refluffing some things and then actually roleplaying on top of it. But a lot of those players don't want to do that because it isn't [I]mechanically effective[/I] enough for them. Am I being rather harsh on those players? Yep. Mea culpa. But you know what? It doesn't matter. I can sit here in my ivory tower saying that I find those actions rather ridiculous, but that means nothing-- WotC is going to do what they do regardless of how I feel. So at the end of the day, my opinion here means jack *and* ship. Which... I'm okay with. I just like getting it off my chest in occasional EN World rants that storyless multiclassing just to put min-maxed uber-characters together is in my opinion stupid. ;) [/QUOTE]
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