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<blockquote data-quote="LuisCarlos17f" data-source="post: 7401647" data-attributes="member: 6802378"><p>Paizo and 3rd Party publishers don't agree about there are too many classes and now we have enough. </p><p></p><p>The key of a good base class is:</p><p></p><p>- Right balance of power, of course.</p><p></p><p>- Class features with fun gameplay. </p><p></p><p>- Interesting background. </p><p></p><p></p><p>I like the concept of archetypes and the hybrid classes from Pathfinder, and sometimes I miss the classes with special game mechanic, the martial adepts from "Tome of Battle: Book of Nine Swords", the binders with the vestige pact magic, and the incarnum soumelds. </p><p></p><p></p><p>What classes I would add to 5th Ed?</p><p></p><p>- Samurai, Ninja, Sohei with (ki) maneuvers.</p><p></p><p>- Warlord, martial adept with maneuvers from White Raven school</p><p></p><p>- Favored soul: Spontaneus divine magic with some incarnums soumelds about monster traits (wings, senses, natural weapons and armour..), and to create stories about conflicts with the clerics.</p><p></p><p>- Slayer/Assasin: Rogue/martial adept with maneuvers from shadow hand school.</p><p></p><p>- Psionic ardent, to create stories about love-hate relations with clerics.</p><p></p><p>- Gladiator: Archetype or variant class with some martial maneuvers.</p><p></p><p>- Nahualt: Mixture of pathfinder shifter class and incarnum totemism shaman </p><p></p><p>- Soulknife/warmind: psionic and martial adept hybrid.</p><p></p><p>- Wilder: psionic manisferter and incarnum soulmelder.</p><p></p><p>- Hexblade: arcane martial adept.</p><p></p><p>- Runescribe: a "crafter" class with soulmelds on runes in magic item instead body chakras. </p><p></p><p>- A class like a mixture of pokemon trainer/digimon tamer and pathfinder summoner but with soumelds for her "monster pet". </p><p></p><p>- Warlock with with vestige pact powers, a shadow book and a sanctuary to craft single-use magic item (amulets, scrolls, potions, runes or tattoos). The vestiges have got a great potential to create stories, for example a vestige who learn to get her redemption by way of the experiences by the binders who summon her.</p><p></p><p>- Knight, a lighter version of martial adept and some class feature about challenge enemies.</p><p></p><p>- Warmage: Arcane martial adept, like hexblade, but for remote attacks.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7401647, member: 6802378"] Paizo and 3rd Party publishers don't agree about there are too many classes and now we have enough. The key of a good base class is: - Right balance of power, of course. - Class features with fun gameplay. - Interesting background. I like the concept of archetypes and the hybrid classes from Pathfinder, and sometimes I miss the classes with special game mechanic, the martial adepts from "Tome of Battle: Book of Nine Swords", the binders with the vestige pact magic, and the incarnum soumelds. What classes I would add to 5th Ed? - Samurai, Ninja, Sohei with (ki) maneuvers. - Warlord, martial adept with maneuvers from White Raven school - Favored soul: Spontaneus divine magic with some incarnums soumelds about monster traits (wings, senses, natural weapons and armour..), and to create stories about conflicts with the clerics. - Slayer/Assasin: Rogue/martial adept with maneuvers from shadow hand school. - Psionic ardent, to create stories about love-hate relations with clerics. - Gladiator: Archetype or variant class with some martial maneuvers. - Nahualt: Mixture of pathfinder shifter class and incarnum totemism shaman - Soulknife/warmind: psionic and martial adept hybrid. - Wilder: psionic manisferter and incarnum soulmelder. - Hexblade: arcane martial adept. - Runescribe: a "crafter" class with soulmelds on runes in magic item instead body chakras. - A class like a mixture of pokemon trainer/digimon tamer and pathfinder summoner but with soumelds for her "monster pet". - Warlock with with vestige pact powers, a shadow book and a sanctuary to craft single-use magic item (amulets, scrolls, potions, runes or tattoos). The vestiges have got a great potential to create stories, for example a vestige who learn to get her redemption by way of the experiences by the binders who summon her. - Knight, a lighter version of martial adept and some class feature about challenge enemies. - Warmage: Arcane martial adept, like hexblade, but for remote attacks. [/QUOTE]
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