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General Tabletop Discussion
*Pathfinder & Starfinder
New Class Features in the DDI: Martial Powers Spoilers
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<blockquote data-quote="Mengu" data-source="post: 4503039" data-attributes="member: 65726"><p>This is just guesswork, but I believe there is a lot of misplaced information in those write ups.</p><p> </p><p>Battlerager Vigor - This is supposed to be 2 separate abilities, something like Battlerager Vigor (temp hps), and Battlerager Brutality (extra damage). These two abilities are replacements for Combat Challenge, Combat Superiority, and Fighter Weapon Talent. Battlerager is basically a Fighter subclass with different class features, but same class powers. I also suspect they do not gain scale armor proficiency or have other means of being encouraged to fight in lighter armor (for instance the powers that go with this build might have stipulations that do extra nifty things when wearing light armor or chainmail).</p><p> </p><p>Tempest Technique - this is supposed to be one of the fighter weapon talent options.</p><p> </p><p>Beast Mastery - Beast Master is likely to be a new build. It would be a new fighting style. It's quite brilliant really. They can probably keep the "two attacks per round" flavor of the ranger with one attack from the beast companion and one attack from the ranger as encounter and daily powers. Otherwise, it will likely be a standard action for the ranger to make an attack with the beast, and a move (or maybe minor) action to move the beast. I also suspect the companion and the ranger will share a pool of healing surges between the two of them.</p><p> </p><p>Ruthless Ruffian - this is obviously supposed to be a third Rogue Tactics option, and not a very good one from the looks of it, but hard to say without knowing what rattling does.</p><p> </p><p>Bravura Presence and Resourceful Presence - these are obviouly supposed to be additional Commanding Presence options, and will likely have their own feats to go with them, not to mention powers that gain benefits from having these features.</p><p> </p><p>Overall I'm very curious about how this book will be laid out. I can't help but wonder if they will reprint existing powers to include effects from the new builds. For instance Two-Fanged Strike, could easily be re-written to also allow one attack from the ranger and one attack from the beast companion. But it's probably easier to just make a new power to keep things simple.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4503039, member: 65726"] This is just guesswork, but I believe there is a lot of misplaced information in those write ups. Battlerager Vigor - This is supposed to be 2 separate abilities, something like Battlerager Vigor (temp hps), and Battlerager Brutality (extra damage). These two abilities are replacements for Combat Challenge, Combat Superiority, and Fighter Weapon Talent. Battlerager is basically a Fighter subclass with different class features, but same class powers. I also suspect they do not gain scale armor proficiency or have other means of being encouraged to fight in lighter armor (for instance the powers that go with this build might have stipulations that do extra nifty things when wearing light armor or chainmail). Tempest Technique - this is supposed to be one of the fighter weapon talent options. Beast Mastery - Beast Master is likely to be a new build. It would be a new fighting style. It's quite brilliant really. They can probably keep the "two attacks per round" flavor of the ranger with one attack from the beast companion and one attack from the ranger as encounter and daily powers. Otherwise, it will likely be a standard action for the ranger to make an attack with the beast, and a move (or maybe minor) action to move the beast. I also suspect the companion and the ranger will share a pool of healing surges between the two of them. Ruthless Ruffian - this is obviously supposed to be a third Rogue Tactics option, and not a very good one from the looks of it, but hard to say without knowing what rattling does. Bravura Presence and Resourceful Presence - these are obviouly supposed to be additional Commanding Presence options, and will likely have their own feats to go with them, not to mention powers that gain benefits from having these features. Overall I'm very curious about how this book will be laid out. I can't help but wonder if they will reprint existing powers to include effects from the new builds. For instance Two-Fanged Strike, could easily be re-written to also allow one attack from the ranger and one attack from the beast companion. But it's probably easier to just make a new power to keep things simple. [/QUOTE]
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New Class Features in the DDI: Martial Powers Spoilers
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