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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="lichmaster" data-source="post: 9255308" data-attributes="member: 6683330"><p>I agree with you that as it is one of the class's main features is very luck dependent.</p><p>In part this can be mitigated by party tactics, the right selection of weapons, other maneuvers etc, but in this regard the class seems to be designed to appeal more to the "gambler" type of players.</p><p>I also agree that this can be a source of frustration for some, and it's why I think no major class feature should be luck dependent.</p><p></p><p>I'm toying with the idea of replacing Furious Critical with something like</p><p></p><p></p><p>This can then scale up in amount of damage, be spread upon multiple enemies, inflict other conditions, target distant enemies, act in retaliation to spells and other effects etc.</p><p></p><p>I like this idea as it leverages the berserker's natural tendency to get close and personal without much fear (thanks to the amount of HP and the resiliency given by rage), adds a component of risk/reward, and is very reliable, provided the enemy still wants to target you after they discover the consequences of doing so. It also marries naturally with the core concept of a berserker, IMO.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9255308, member: 6683330"] I agree with you that as it is one of the class's main features is very luck dependent. In part this can be mitigated by party tactics, the right selection of weapons, other maneuvers etc, but in this regard the class seems to be designed to appeal more to the "gambler" type of players. I also agree that this can be a source of frustration for some, and it's why I think no major class feature should be luck dependent. I'm toying with the idea of replacing Furious Critical with something like This can then scale up in amount of damage, be spread upon multiple enemies, inflict other conditions, target distant enemies, act in retaliation to spells and other effects etc. I like this idea as it leverages the berserker's natural tendency to get close and personal without much fear (thanks to the amount of HP and the resiliency given by rage), adds a component of risk/reward, and is very reliable, provided the enemy still wants to target you after they discover the consequences of doing so. It also marries naturally with the core concept of a berserker, IMO. [/QUOTE]
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