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General Tabletop Discussion
*Pathfinder & Starfinder
New class for review - The Commando
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<blockquote data-quote="FoxWander" data-source="post: 2812177" data-attributes="member: 1356"><p>Hey, thanks for all the good feedback. And anyone who reads this, feel free to plunder from it all you like- or steal the whole thing once we get all the kinks worked out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Nifft and Staffan, I agree with you. I felt when I was writing it all out that the class could use a bit more at the higher levels. I wasn't sure how far to go with it because I was very concerned with making it balanced versus the ranger and rogue.</p><p></p><p>Against the ranger, the commando is weak. I realize now that when I initially wrote it up, I was thinking the ranger only got 4 skill pts. per level. I was doing it at work with only an online SRD and somehow missed that they actually get 6 SP. So I was thinking the "extra" SP + sneak attack balanced (a little on the weak side) compared to favored enemies, animal companions AND spells. Spells was the big point in the ranger's favor. Now that I know my mistake, I'm thinking the commando is definitely weak compared to the ranger.</p><p></p><p>At first glance, I'm tempted to add the ranger's spell ability to the commando. The ranger spell list is very useful, and would go very well with commando. A slightly modified list would fit better- perhaps dropping some of the directly animal and some nature oriented spells for something more commando-y. <em>Magic weapon</em> instead of <em>magic fang</em>, for instance, and a few others. But any swaps I could see would be for <em>very</em> similar type spells .</p><p></p><p>If you ignore spells for the moment, the commando basically gets sneak attack in exchange for favored enemies and animal companions. I'd say sneak attack wins in that regard, so I can't just give the commando spells and call it even. But how about Sudden Strike? Since you can't use it flanking it's not as powerful as sneak attack, so I think it would balance well with enemies and animals. If I keep it at the same progression as sneak attack was, then I think adding spells could work. What do you all think? </p><p></p><p>Give me a bit to work on a modified spell list and I'll post another write-up.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 2812177, member: 1356"] Hey, thanks for all the good feedback. And anyone who reads this, feel free to plunder from it all you like- or steal the whole thing once we get all the kinks worked out. ;) Nifft and Staffan, I agree with you. I felt when I was writing it all out that the class could use a bit more at the higher levels. I wasn't sure how far to go with it because I was very concerned with making it balanced versus the ranger and rogue. Against the ranger, the commando is weak. I realize now that when I initially wrote it up, I was thinking the ranger only got 4 skill pts. per level. I was doing it at work with only an online SRD and somehow missed that they actually get 6 SP. So I was thinking the "extra" SP + sneak attack balanced (a little on the weak side) compared to favored enemies, animal companions AND spells. Spells was the big point in the ranger's favor. Now that I know my mistake, I'm thinking the commando is definitely weak compared to the ranger. At first glance, I'm tempted to add the ranger's spell ability to the commando. The ranger spell list is very useful, and would go very well with commando. A slightly modified list would fit better- perhaps dropping some of the directly animal and some nature oriented spells for something more commando-y. [i]Magic weapon[/i] instead of [i]magic fang[/i], for instance, and a few others. But any swaps I could see would be for [i]very[/i] similar type spells . If you ignore spells for the moment, the commando basically gets sneak attack in exchange for favored enemies and animal companions. I'd say sneak attack wins in that regard, so I can't just give the commando spells and call it even. But how about Sudden Strike? Since you can't use it flanking it's not as powerful as sneak attack, so I think it would balance well with enemies and animals. If I keep it at the same progression as sneak attack was, then I think adding spells could work. What do you all think? Give me a bit to work on a modified spell list and I'll post another write-up. [/QUOTE]
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New class for review - The Commando
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