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New Class:Good?
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<blockquote data-quote="Kisanji Arael" data-source="post: 2783935" data-attributes="member: 20056"><p>Hate to ssay it, but they're right. hmmm, how to balance....</p><p></p><p>First off, the healing definitely needs to be lowered as far as power goes. If I were playing one of these, I would use a healing blast in any round that I couldn't use anything else. Set healing blast to 2/3 progression, maxing out at 6d6.</p><p></p><p>But it still needs to be reduced inasfar as rest time is concerned. hmmm.... what if you say that it can only affect a creature every so often. Say... 2/hour. Even with my reduction, they will still will throw out damage like a Warlock, but they are limited to healing each of their allies for only 12d6 during any given battle. Throw in a feat that increase this number by 2/hour, and can be gained 3 times. If they want to heal a person a lot, they will be able to, but they will have to do devote most of their feats to it. Oh, and can they revive as a major invocation (1/day might be reasonable, or "after being revived by you, that creature is overloaded by your healing blast and cannot be affected again for 24 hours)</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2783935, member: 20056"] Hate to ssay it, but they're right. hmmm, how to balance.... First off, the healing definitely needs to be lowered as far as power goes. If I were playing one of these, I would use a healing blast in any round that I couldn't use anything else. Set healing blast to 2/3 progression, maxing out at 6d6. But it still needs to be reduced inasfar as rest time is concerned. hmmm.... what if you say that it can only affect a creature every so often. Say... 2/hour. Even with my reduction, they will still will throw out damage like a Warlock, but they are limited to healing each of their allies for only 12d6 during any given battle. Throw in a feat that increase this number by 2/hour, and can be gained 3 times. If they want to heal a person a lot, they will be able to, but they will have to do devote most of their feats to it. Oh, and can they revive as a major invocation (1/day might be reasonable, or "after being revived by you, that creature is overloaded by your healing blast and cannot be affected again for 24 hours) [/QUOTE]
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