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New Class:Good?
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<blockquote data-quote="Cheiromancer" data-source="post: 2788818" data-attributes="member: 141"><p>It depends on what you are trying to limit. If you are trying to limit healing in combat, a short bout of fatigue would work. Probably more like a minute of fatigue, though. (10 rounds). If you are wanting to limit healing out of combat, you might have to make the effects more drastic. Standard fatigue lasts 8 hours, for example.</p><p></p><p>One thing that would limit combat healing is if the healing rays merely convert lethal damage to nonlethal damage. It won't keep them on their feet any longer, but it will make them heal up in hours rather than in days.</p><p></p><p>Fatigue might set in after combat, rather than during it, and last until the nonlethal damage has all been healed. (It heals at the rate of 1 hp/level/hour IIRC). </p><p></p><p>Just throwing out some ideas. But there should be a way of making unlimited healing work without messing up the standard balance of things.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2788818, member: 141"] It depends on what you are trying to limit. If you are trying to limit healing in combat, a short bout of fatigue would work. Probably more like a minute of fatigue, though. (10 rounds). If you are wanting to limit healing out of combat, you might have to make the effects more drastic. Standard fatigue lasts 8 hours, for example. One thing that would limit combat healing is if the healing rays merely convert lethal damage to nonlethal damage. It won't keep them on their feet any longer, but it will make them heal up in hours rather than in days. Fatigue might set in after combat, rather than during it, and last until the nonlethal damage has all been healed. (It heals at the rate of 1 hp/level/hour IIRC). Just throwing out some ideas. But there should be a way of making unlimited healing work without messing up the standard balance of things. [/QUOTE]
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