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General Tabletop Discussion
*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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<blockquote data-quote="erik_the_guy" data-source="post: 4377878" data-attributes="member: 70483"><p>There is no literacy in 4e, everyone can read and write the languages they speak.</p><p>The 'master of your trade' feature should probably just give the 'jack of all trades' feat.</p><p>Only 3 of your powers use wisdom (none of them at wills) and the class description does not justify the reason that a high wisdom skill is needed.</p><p></p><p>I don't see what you class "does" in combat. It does not seem to have a role. It can set enemies and allies up strategically on the battlefield, but does not have the healing or area damage powers of a leader or controller. It does not have nearly the damage output of a striker. The role it is closest to is defender, because you can distract opponents and sometimes even mark them. However, you do not have anything near the AC or hit points that a defender needs, and too many skills that help you get out of a fight to play the defender role properly.</p><p></p><p>I don't really think your character is really combat capable. Many of your powers seem to set the opponents up, move them around so that you have the advantage, but for what?</p><p></p><p>I would suggest for one thing, adding a class feature for increased damage to make the historian more like a striker. This is just one possibility:</p><p></p><p>Careful study: you study your opponent's movements and identify a weakness. When you are ready, you can inflict deadly blows with ease.</p><p></p><p>As a minor action in combat you may study a creature. Make an intelligence check against a DC of 15. You may use an appropriate knowledge skill depending on the creature instead at the DM's discretion (such as religion against undead creatures). Success means you have studied the target. Failure means you can retry with another minor action. The DC increases to 25 for monsters at the paragon level and 30 for those at the epic level.</p><p></p><p>Once per round when you deal damage to a creature you have successfully studied, add 1d6 to the damage. This amount increases to 2d6 at 11th level and 3d6 at 21st level.</p><p></p><p>*Note that most of your skills are great for maneuvering around enemies in combat, helping you take advantage of this ability.</p><p></p><p>Also, most classes have some option for alternate character builds. For example, you could focus more on an historian who is a master of acquiring powerful relics and dangerous knowledge, or one whose nerves make him an excellent trap dodger and scout.</p><p></p><p>The player has a choice between the</p><p></p><p>Treasure hunter: You may identify magic items using a short rest rather than an extended rest if you make an appropriate knowledge check (DM's choice) against a DC of 15. This number increases to 25 for paragon teir items and 30 for epic tier items. You cannot identify artifacts in this way. You gain jack of all trades as a bonus feat.</p><p></p><p>Explorer: You and adjacent allies gain a bonus to your initiative rolls and defenses against traps equal to your wisdom modifier. You gain alertness as a bonus feat.</p><p></p><p>You can edit some of your powers around these two path choices so that some of them fit one better than the other.</p><p></p><p>EDIT: I wasn't criticizing the idea or saying it's a bad idea to make his role less obvious. I'm just saying it was a bit weak for a PC. The extra damage makes it a bit more like a striker, but it can still fill other roles, like a fighter is a defender that is a bit like a striker, and a paladin is a defender a bit like a leader.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4377878, member: 70483"] There is no literacy in 4e, everyone can read and write the languages they speak. The 'master of your trade' feature should probably just give the 'jack of all trades' feat. Only 3 of your powers use wisdom (none of them at wills) and the class description does not justify the reason that a high wisdom skill is needed. I don't see what you class "does" in combat. It does not seem to have a role. It can set enemies and allies up strategically on the battlefield, but does not have the healing or area damage powers of a leader or controller. It does not have nearly the damage output of a striker. The role it is closest to is defender, because you can distract opponents and sometimes even mark them. However, you do not have anything near the AC or hit points that a defender needs, and too many skills that help you get out of a fight to play the defender role properly. I don't really think your character is really combat capable. Many of your powers seem to set the opponents up, move them around so that you have the advantage, but for what? I would suggest for one thing, adding a class feature for increased damage to make the historian more like a striker. This is just one possibility: Careful study: you study your opponent's movements and identify a weakness. When you are ready, you can inflict deadly blows with ease. As a minor action in combat you may study a creature. Make an intelligence check against a DC of 15. You may use an appropriate knowledge skill depending on the creature instead at the DM's discretion (such as religion against undead creatures). Success means you have studied the target. Failure means you can retry with another minor action. The DC increases to 25 for monsters at the paragon level and 30 for those at the epic level. Once per round when you deal damage to a creature you have successfully studied, add 1d6 to the damage. This amount increases to 2d6 at 11th level and 3d6 at 21st level. *Note that most of your skills are great for maneuvering around enemies in combat, helping you take advantage of this ability. Also, most classes have some option for alternate character builds. For example, you could focus more on an historian who is a master of acquiring powerful relics and dangerous knowledge, or one whose nerves make him an excellent trap dodger and scout. The player has a choice between the Treasure hunter: You may identify magic items using a short rest rather than an extended rest if you make an appropriate knowledge check (DM's choice) against a DC of 15. This number increases to 25 for paragon teir items and 30 for epic tier items. You cannot identify artifacts in this way. You gain jack of all trades as a bonus feat. Explorer: You and adjacent allies gain a bonus to your initiative rolls and defenses against traps equal to your wisdom modifier. You gain alertness as a bonus feat. You can edit some of your powers around these two path choices so that some of them fit one better than the other. EDIT: I wasn't criticizing the idea or saying it's a bad idea to make his role less obvious. I'm just saying it was a bit weak for a PC. The extra damage makes it a bit more like a striker, but it can still fill other roles, like a fighter is a defender that is a bit like a striker, and a paladin is a defender a bit like a leader. [/QUOTE]
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New Class -- Historian (think Indiana Jones / Tomb Raider)
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