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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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<blockquote data-quote="ziegander" data-source="post: 4378015" data-attributes="member: 72250"><p>I have the perfect compromise. It would basically be an analog from 3.5s Factotum and allow it to further mimic other roles, but without the purity of being a real Striker or Defender. Thoughts?</p><p></p><p><strong>Inspiration:</strong> Once per encounter, by spending a minor action you can use one of the following abilities.</p><p></p><p>Cunning Strike - Choose an enemy you can see. Your next melee attack against that enemy deals 2d6 extra damage. Increase this extra damage to 3d6 at 11st level, and to 4d6 at 21st level.</p><p></p><p>Cunning Defense - Choose an adjacent enemy. That enemy is marked as long as you engage it. Additionally, you get a bonus to OAs against the marked target equal to 1/2 your dexterity modifier and whenever the marked target shifts any number of squares you may shift that many squares or up to 1/2 your dexterity modifier (whichever is fewer) as long as you end your movement adjacent to the marked target. Add 1 square to the number of squares you shift at 11th level, and add a further 1 square (total of 2) at 21st level.</p><p></p><p>Cunning Surge - Your next attack effects an area of Close Burst 2 or Close Blast 2 and hits all creatures in the area, rather than its normal targets. Increase the area to Burst or Blast 3 at 11th level, and Burst or Blast 4 at 21st level.</p><p></p><p>Cunning Renewal - One ally within Close Burst 3 can spend a healing surge and regains 1d6 additional hitpoints. That ally regains 2d6 additional hit points at 11th level, and 3d6 additional hitpoints at 21st level.</p></blockquote><p></p>
[QUOTE="ziegander, post: 4378015, member: 72250"] I have the perfect compromise. It would basically be an analog from 3.5s Factotum and allow it to further mimic other roles, but without the purity of being a real Striker or Defender. Thoughts? [B]Inspiration:[/B] Once per encounter, by spending a minor action you can use one of the following abilities. Cunning Strike - Choose an enemy you can see. Your next melee attack against that enemy deals 2d6 extra damage. Increase this extra damage to 3d6 at 11st level, and to 4d6 at 21st level. Cunning Defense - Choose an adjacent enemy. That enemy is marked as long as you engage it. Additionally, you get a bonus to OAs against the marked target equal to 1/2 your dexterity modifier and whenever the marked target shifts any number of squares you may shift that many squares or up to 1/2 your dexterity modifier (whichever is fewer) as long as you end your movement adjacent to the marked target. Add 1 square to the number of squares you shift at 11th level, and add a further 1 square (total of 2) at 21st level. Cunning Surge - Your next attack effects an area of Close Burst 2 or Close Blast 2 and hits all creatures in the area, rather than its normal targets. Increase the area to Burst or Blast 3 at 11th level, and Burst or Blast 4 at 21st level. Cunning Renewal - One ally within Close Burst 3 can spend a healing surge and regains 1d6 additional hitpoints. That ally regains 2d6 additional hit points at 11th level, and 3d6 additional hitpoints at 21st level. [/QUOTE]
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Community
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*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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