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General Tabletop Discussion
*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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<blockquote data-quote="WanderingMystic" data-source="post: 4447069" data-attributes="member: 69157"><p>I wanted the feeling of your Relic Historians to be more concerned about ancient treasures and lost ruins while Cultural Historians see out the peoples and customs of far off lands.</p><p></p><p>By the was if you didn't notice I added nature and insight and removed streetwise and stealth. My reasoning nature is a must if you want to use practical knowledge on any type of humanoid or to find your way through the wilderness to some remote lost temple or ruins. Insight was added for the cultural aspect and replaced streetwise, I figured the would be better at reading people to see if they were lying rather than carousing at the pub for info. I dropped stealth because I felt that if I added nature I had to drop something and this helps to distance them from rogues and rangers who both get it.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 4447069, member: 69157"] I wanted the feeling of your Relic Historians to be more concerned about ancient treasures and lost ruins while Cultural Historians see out the peoples and customs of far off lands. By the was if you didn't notice I added nature and insight and removed streetwise and stealth. My reasoning nature is a must if you want to use practical knowledge on any type of humanoid or to find your way through the wilderness to some remote lost temple or ruins. Insight was added for the cultural aspect and replaced streetwise, I figured the would be better at reading people to see if they were lying rather than carousing at the pub for info. I dropped stealth because I felt that if I added nature I had to drop something and this helps to distance them from rogues and rangers who both get it. [/QUOTE]
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New Class -- Historian (think Indiana Jones / Tomb Raider)
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