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*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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<blockquote data-quote="dammitbiscuit" data-source="post: 4658653" data-attributes="member: 60419"><p>To my knowledge, "stance" and "daily" are supposed to go hand-in-hand. We're certainly not talking Blade Cascade levels of brokenness here, but your Encounter stances don't seem right. No class really has any "always-on" powers beyond what's given to them by their class, paragon path, or epic destiny.</p><p></p><p>Fighters and barbarians have some really powerful stances and rages that create an "always-on" effect, but they are daily powers and thus the effect only persists for one encounter. If I select the right utility powers as a Historian, by spending three minor actions in the first round or two of combat, I can ensure that I spend EVERY fight:</p><p>immune to flanking</p><p>immune to fear effects</p><p>forcing enemies to spend twice as much movement to reach my position. I can shift away from them, but they can't shift (normally) if it would put them adjacent to me.</p><p></p><p>The historian already has a large number of class powers and plenty of class feats with additional always-on effects. I recommend that you change powers which are currently Encounter (stance) powers. Depending on original intent, either make them a more powerful Daily stance or Encounter ability that's not a stance - probably part of another action, or a minor or immediate action.</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4658653, member: 60419"] To my knowledge, "stance" and "daily" are supposed to go hand-in-hand. We're certainly not talking Blade Cascade levels of brokenness here, but your Encounter stances don't seem right. No class really has any "always-on" powers beyond what's given to them by their class, paragon path, or epic destiny. Fighters and barbarians have some really powerful stances and rages that create an "always-on" effect, but they are daily powers and thus the effect only persists for one encounter. If I select the right utility powers as a Historian, by spending three minor actions in the first round or two of combat, I can ensure that I spend EVERY fight: immune to flanking immune to fear effects forcing enemies to spend twice as much movement to reach my position. I can shift away from them, but they can't shift (normally) if it would put them adjacent to me. The historian already has a large number of class powers and plenty of class feats with additional always-on effects. I recommend that you change powers which are currently Encounter (stance) powers. Depending on original intent, either make them a more powerful Daily stance or Encounter ability that's not a stance - probably part of another action, or a minor or immediate action. [/QUOTE]
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New Class -- Historian (think Indiana Jones / Tomb Raider)
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