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General Tabletop Discussion
*Pathfinder & Starfinder
New Class -- Historian (think Indiana Jones / Tomb Raider)
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<blockquote data-quote="dammitbiscuit" data-source="post: 4660694" data-attributes="member: 60419"><p>Interesting, I'll have to take a look at that.</p><p> </p><p>If I may be conceited enough to believe I have the right to do so:</p><p> </p><p>If I were to choose one of those Encounter stances to axe, I'd axe the Double Movement for Approaching Enemies thing. As a DM I'd be bloody well annoyed if my monsters were never allowed to shift and keep up with a PC that's shifting away. That effect seems potentially good enough to be a daily without any sort of upgrade. I guess I could see it as staying Encounter if it only applied to normal movement, but shifting would still allow the enemies to dodge into close quarters.</p><p> </p><p>Anyway, I hope we're not slowing you down too much with our questions and comments. I really like what I've seen, overall, and look forward to your additional fixes, flavoring, and fleshing out of it. I'm torn - one of my players LOVED the 3.5 archivist, and part of me is highly tempted to pillage abilities from your Historian and glue them onto a Cleric so that said player can live that out. Then again, this class is really cool on its own, and I want to let my players try it. Maybe said fanatical player can be convinced this is the archivist's long-lost twin and he should try it for a change of pace...</p></blockquote><p></p>
[QUOTE="dammitbiscuit, post: 4660694, member: 60419"] Interesting, I'll have to take a look at that. If I may be conceited enough to believe I have the right to do so: If I were to choose one of those Encounter stances to axe, I'd axe the Double Movement for Approaching Enemies thing. As a DM I'd be bloody well annoyed if my monsters were never allowed to shift and keep up with a PC that's shifting away. That effect seems potentially good enough to be a daily without any sort of upgrade. I guess I could see it as staying Encounter if it only applied to normal movement, but shifting would still allow the enemies to dodge into close quarters. Anyway, I hope we're not slowing you down too much with our questions and comments. I really like what I've seen, overall, and look forward to your additional fixes, flavoring, and fleshing out of it. I'm torn - one of my players LOVED the 3.5 archivist, and part of me is highly tempted to pillage abilities from your Historian and glue them onto a Cleric so that said player can live that out. Then again, this class is really cool on its own, and I want to let my players try it. Maybe said fanatical player can be convinced this is the archivist's long-lost twin and he should try it for a change of pace... [/QUOTE]
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New Class -- Historian (think Indiana Jones / Tomb Raider)
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