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<blockquote data-quote="Nifft" data-source="post: 3269300" data-attributes="member: 6562"><p>Here's one I posted here a while back. It does indeed use the Spirit Shaman rules for spellcasting. It's based around a deity in my setting: Selene, the Silvery Lady of the Moon, Knowledge, Death, Water and Magic. Our Lady of Tides favors Owls, Wisdom, Law and Order. Here is her favored mystical spellcasting class:</p><p></p><p></p><p><strong><span style="font-size: 12px">Favored Mystic of Selene</span></strong></p><p><em>Those chosen to serve the Pale Lady Herself are a breed apart from the clergy of other Gods. The Mistress of Magic has granted them unparalleled access to spells.</em></p><p></p><p><strong>Benefits:</strong></p><p>HD: d4</p><p>Saves: Good Will</p><p>BAB: Half</p><p>Skill Points/Level: 2 + Int</p><p>Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).</p><p></p><p><strong>Table:</strong></p><p>[code][u]Lev BAB Fo/Re/Wi Special Abilities [/u]</p><p>1 +0 +0/+0/+2 Spellcasting</p><p>2 +1 +0/+0/+3 --</p><p>3 +1 +1/+1/+3 --</p><p>4 +2 +1/+1/+4 Minor Gift</p><p>5 +2 +1/+1/+4 --</p><p>6 +3 +2/+2/+5 --</p><p>7 +3 +2/+2/+5 --</p><p>8 +4 +2/+2/+6 Lesser Gift</p><p>9 +4 +3/+3/+6 --</p><p>10 +5 +3/+3/+7 --</p><p>11 +5 +3/+3/+7 --</p><p>12 +6 +4/+4/+8 Crescent Moon Gift</p><p>13 +6 +4/+4/+8 --</p><p>14 +7 +4/+4/+9 --</p><p>15 +7 +5/+5/+9 --</p><p>16 +8 +5/+5/+10 Full Moon Gift</p><p>17 +8 +5/+5/+10 --</p><p>18 +9 +6/+6/+11 --</p><p>19 +9 +6/+6/+11 --</p><p>20 +10 +6/+6/+12 Greater Gift</p><p>[/code]</p><p></p><p>[code][u]Level 0 1 2 3 4 5 6 7 8 9 [/u]</p><p>1 3/4 1/1 -- -- -- -- -- -- -- --</p><p>2 3/5 2/2 -- -- -- -- -- -- -- --</p><p>3 3/5 2/3 1/1 -- -- -- -- -- -- --</p><p>4 3/5 3/4 2/2 -- -- -- -- -- -- --</p><p>5 3/5 3/4 2/3 1/1 -- -- -- -- -- --</p><p>6 3/5 3/4 2/4 2/2 -- -- -- -- -- --</p><p>7 3/5 3/4 3/4 2/3 1/1 -- -- -- -- --</p><p>8 3/5 3/4 3/4 2/4 2/2 -- -- -- -- --</p><p>9 3/5 3/4 3/4 3/4 2/3 1/1 -- -- -- --</p><p>10 3/5 3/4 3/4 3/4 2/4 2/2 -- -- -- --</p><p>11 3/5 3/4 3/4 3/4 3/4 2/3 1/1 -- -- --</p><p>12 3/5 3/4 3/4 3/4 3/4 2/4 2/2 -- -- --</p><p>13 3/5 3/4 3/4 3/4 3/4 3/4 2/3 1/1 -- --</p><p>14 3/5 3/4 3/4 3/4 3/4 3/4 2/4 2/2 -- --</p><p>15 3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1 --</p><p>16 3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2 --</p><p>17 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1</p><p>18 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2</p><p>19 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3</p><p>20 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Spellcasting</strong>: Unlike a Wizard or Cleric, the Favored Mystic of Selene must excel in intellect and intuition, for his spellcasting relies upon Intelligence, Wisdom and Charisma. His Int grants bonus prepared (currently "known") spells, his Wisdom provides additional spell-slots, and his Cha bonus determines the DC of his spells. The character uses whichever mental ability score is highest to determine the highest spell he can cast -- like any other spellcaster, he must have an ability score equal or greater than 10 + spell level to cast a given spell.<br /> A Favored Mystic of Selene casts spells spontaneously, like a Sorcerer; however, unlike a Sorcerer, he chooses his spells known each morning, during an hour-long meditation ceremony. He prepares up to three spells at each spell-level (plus bonus spells for Int).<br /> A Favored Mystic of Selene may select his daily Spells Known from the Cleric or Sor/Wiz spell list. In the case of Cleric spells, he simply gains them by praying (like a Cleric). In the case of Sor/Wiz spells, he must maintain a spellbook (like a Wizard). Also like a Wizard, a Favored Mystic of Selene may add two free Sor/Wiz spells to his spellbook each level.<br /> Any spell cast by a Favored Mystic of Selene is Arcane, and thus subject to Arcane Spell Failure, even if the spell derives from the Cleric list via prayer. The Goddess moves in mysterious ways.<br /> Metamagic feats are applied to spells when prepared (like a Cleric or Wizard), not when cast (like a Sorcerer), taking up a higher-level "prepared" slot.<br /> For example, a 9th level Mystic who knows <em>magic missile</em> and has the Quicken Spell feat could prepare <em>quickened magic missile</em> as one of his two readied 5th level spells. Because the metamagic is applied in advance, a Mystic does not require additional time to cast metamagical spells.<br /> A favored mystic may leave "known" slots open, just like a Wizard or Cleric, and can fill one slot with 15 minutes of study or prayer.</li> <li data-xf-list-type="ul"><strong> Minor Gift </strong>: The Favored Mystic of Selene may choose one of the following:<ul> <li data-xf-list-type="ul"><u> Familiar </u>: The character may summon a Familiar as though he were a Sorcerer three levels lower than his Mystic level.</li> <li data-xf-list-type="ul"><u> Lore </u> (Ex): The character gains Bardic Lore, as though he were a Bard three levels lower.</li> <li data-xf-list-type="ul"><u> Minor Mage Sight </u> (Sp): The character may use <em>Detect Magic</em> at will as a spell-like ability.</li> <li data-xf-list-type="ul"><u> Minor Knowledge </u>: The character immediately gains Skill Focus (any Knowledge) as a bonus feat.</li> </ul></li> <li data-xf-list-type="ul"><strong> Lesser Gift </strong>: The Favored Mystic of Selene may choose one of the following:<ul> <li data-xf-list-type="ul"><u> Bonus Metamagic </u>: The character immediately gains any one Metamagic feat as a bonus feat.</li> <li data-xf-list-type="ul"><u> Moon Sight </u> (Ex): The character gains low-light vision.</li> <li data-xf-list-type="ul"><u> Arcane Insight </u>: From now on, whenever leveling up as a Favored Mystic of selene, the character freely adds three Sor/Wiz spells to his spellbook (instead of two).</li> <li data-xf-list-type="ul"><u> Divine Protection </u> (Ex): The character gains Cold Resistance 5.</li> <li data-xf-list-type="ul"><u> Lesser Arcane Sight </u> (Su): The character gains permanent <em> See Invisibility </em>, as the spell.</li> </ul></li> <li data-xf-list-type="ul"><strong> Crescent Moon Gift </strong>: The Favored Mystic of Selene may choose one of the following:<ul> <li data-xf-list-type="ul"><u> Witch Sight </u> (Su): The character gains permanent <em> arcane sight </em>, as the spell.</li> <li data-xf-list-type="ul"><u> Foresight </u> (Su): The character gains a permanent +2 Insight bonus to AC and initiative rolls.</li> <li data-xf-list-type="ul"><u> Tenacious Magic </u> (Su): The character's spellcaster level is treated as two levels higher for the purpose of resisting dispel attempts.</li> </ul></li> <li data-xf-list-type="ul"><strong> Waxing Moon Gift </strong>: The Favored Mystic of Selene may choose one of the following:<ul> <li data-xf-list-type="ul"><u> True Sight </u> (Su): The character gains permanent <em> true seeing </em>, as the spell.</li> <li data-xf-list-type="ul"><u> True Lore </u> (Sp): The character may cast <em> identify </em> at will as a spell-like ability.</li> <li data-xf-list-type="ul"><u> Communion </u> (Sp): The character may cast <em> commune </em> once per day as a spell-like ability with no XP cost.</li> </ul></li> <li data-xf-list-type="ul"><strong> Full Moon Gift </strong>: The Favored Mystic of Selene may choose one of the following:<ul> <li data-xf-list-type="ul"><u> Divine Insight </u>: The character gains a permanent +2 to his Intelligence and Wisdom. This bonus is treated as though gained through level advancement.</li> <li data-xf-list-type="ul"><u> Flesh of the Goddess </u> (Ex): The character gains DR 5/epic.</li> <li data-xf-list-type="ul"><u> Mind of the Goddess </u> (Su): The character becomes immune to all effects with the [Fear], [Charm] or [Compulsion] descriptor.</li> </ul></li> </ul><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3269300, member: 6562"] Here's one I posted here a while back. It does indeed use the Spirit Shaman rules for spellcasting. It's based around a deity in my setting: Selene, the Silvery Lady of the Moon, Knowledge, Death, Water and Magic. Our Lady of Tides favors Owls, Wisdom, Law and Order. Here is her favored mystical spellcasting class: [b][size=3]Favored Mystic of Selene[/size][/b] [i]Those chosen to serve the Pale Lady Herself are a breed apart from the clergy of other Gods. The Mistress of Magic has granted them unparalleled access to spells.[/i] [b]Benefits:[/b] HD: d4 Saves: Good Will BAB: Half Skill Points/Level: 2 + Int Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). [b]Table:[/b] [code][u]Lev BAB Fo/Re/Wi Special Abilities [/u] 1 +0 +0/+0/+2 Spellcasting 2 +1 +0/+0/+3 -- 3 +1 +1/+1/+3 -- 4 +2 +1/+1/+4 Minor Gift 5 +2 +1/+1/+4 -- 6 +3 +2/+2/+5 -- 7 +3 +2/+2/+5 -- 8 +4 +2/+2/+6 Lesser Gift 9 +4 +3/+3/+6 -- 10 +5 +3/+3/+7 -- 11 +5 +3/+3/+7 -- 12 +6 +4/+4/+8 Crescent Moon Gift 13 +6 +4/+4/+8 -- 14 +7 +4/+4/+9 -- 15 +7 +5/+5/+9 -- 16 +8 +5/+5/+10 Full Moon Gift 17 +8 +5/+5/+10 -- 18 +9 +6/+6/+11 -- 19 +9 +6/+6/+11 -- 20 +10 +6/+6/+12 Greater Gift [/code] [code][u]Level 0 1 2 3 4 5 6 7 8 9 [/u] 1 3/4 1/1 -- -- -- -- -- -- -- -- 2 3/5 2/2 -- -- -- -- -- -- -- -- 3 3/5 2/3 1/1 -- -- -- -- -- -- -- 4 3/5 3/4 2/2 -- -- -- -- -- -- -- 5 3/5 3/4 2/3 1/1 -- -- -- -- -- -- 6 3/5 3/4 2/4 2/2 -- -- -- -- -- -- 7 3/5 3/4 3/4 2/3 1/1 -- -- -- -- -- 8 3/5 3/4 3/4 2/4 2/2 -- -- -- -- -- 9 3/5 3/4 3/4 3/4 2/3 1/1 -- -- -- -- 10 3/5 3/4 3/4 3/4 2/4 2/2 -- -- -- -- 11 3/5 3/4 3/4 3/4 3/4 2/3 1/1 -- -- -- 12 3/5 3/4 3/4 3/4 3/4 2/4 2/2 -- -- -- 13 3/5 3/4 3/4 3/4 3/4 3/4 2/3 1/1 -- -- 14 3/5 3/4 3/4 3/4 3/4 3/4 2/4 2/2 -- -- 15 3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1 -- 16 3/5 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2 -- 17 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3 1/1 18 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/4 2/2 19 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 2/3 20 3/5 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 3/4 [/code] [b]Special Abilities[/b]: [list] [*][b]Spellcasting[/b]: Unlike a Wizard or Cleric, the Favored Mystic of Selene must excel in intellect and intuition, for his spellcasting relies upon Intelligence, Wisdom and Charisma. His Int grants bonus prepared (currently "known") spells, his Wisdom provides additional spell-slots, and his Cha bonus determines the DC of his spells. The character uses whichever mental ability score is highest to determine the highest spell he can cast -- like any other spellcaster, he must have an ability score equal or greater than 10 + spell level to cast a given spell. A Favored Mystic of Selene casts spells spontaneously, like a Sorcerer; however, unlike a Sorcerer, he chooses his spells known each morning, during an hour-long meditation ceremony. He prepares up to three spells at each spell-level (plus bonus spells for Int). A Favored Mystic of Selene may select his daily Spells Known from the Cleric or Sor/Wiz spell list. In the case of Cleric spells, he simply gains them by praying (like a Cleric). In the case of Sor/Wiz spells, he must maintain a spellbook (like a Wizard). Also like a Wizard, a Favored Mystic of Selene may add two free Sor/Wiz spells to his spellbook each level. Any spell cast by a Favored Mystic of Selene is Arcane, and thus subject to Arcane Spell Failure, even if the spell derives from the Cleric list via prayer. The Goddess moves in mysterious ways. Metamagic feats are applied to spells when prepared (like a Cleric or Wizard), not when cast (like a Sorcerer), taking up a higher-level "prepared" slot. For example, a 9th level Mystic who knows [i]magic missile[/i] and has the Quicken Spell feat could prepare [i]quickened magic missile[/i] as one of his two readied 5th level spells. Because the metamagic is applied in advance, a Mystic does not require additional time to cast metamagical spells. A favored mystic may leave "known" slots open, just like a Wizard or Cleric, and can fill one slot with 15 minutes of study or prayer. [*][b] Minor Gift [/b]: The Favored Mystic of Selene may choose one of the following: [list] [*][u] Familiar [/u]: The character may summon a Familiar as though he were a Sorcerer three levels lower than his Mystic level. [*][u] Lore [/u] (Ex): The character gains Bardic Lore, as though he were a Bard three levels lower. [*][u] Minor Mage Sight [/u] (Sp): The character may use [i]Detect Magic[/i] at will as a spell-like ability. [*][u] Minor Knowledge [/u]: The character immediately gains Skill Focus (any Knowledge) as a bonus feat. [/list] [*][b] Lesser Gift [/b]: The Favored Mystic of Selene may choose one of the following: [list] [*][u] Bonus Metamagic [/u]: The character immediately gains any one Metamagic feat as a bonus feat. [*][u] Moon Sight [/u] (Ex): The character gains low-light vision. [*][u] Arcane Insight [/u]: From now on, whenever leveling up as a Favored Mystic of selene, the character freely adds three Sor/Wiz spells to his spellbook (instead of two). [*][u] Divine Protection [/u] (Ex): The character gains Cold Resistance 5. [*][u] Lesser Arcane Sight [/u] (Su): The character gains permanent [i] See Invisibility [/i], as the spell. [/list] [*][b] Crescent Moon Gift [/b]: The Favored Mystic of Selene may choose one of the following: [list] [*][u] Witch Sight [/u] (Su): The character gains permanent [i] arcane sight [/i], as the spell. [*][u] Foresight [/u] (Su): The character gains a permanent +2 Insight bonus to AC and initiative rolls. [*][u] Tenacious Magic [/u] (Su): The character's spellcaster level is treated as two levels higher for the purpose of resisting dispel attempts. [/list] [*][b] Waxing Moon Gift [/b]: The Favored Mystic of Selene may choose one of the following: [list] [*][u] True Sight [/u] (Su): The character gains permanent [i] true seeing [/i], as the spell. [*][u] True Lore [/u] (Sp): The character may cast [i] identify [/i] at will as a spell-like ability. [*][u] Communion [/u] (Sp): The character may cast [i] commune [/i] once per day as a spell-like ability with no XP cost. [/list] [*][b] Full Moon Gift [/b]: The Favored Mystic of Selene may choose one of the following: [list] [*][u] Divine Insight [/u]: The character gains a permanent +2 to his Intelligence and Wisdom. This bonus is treated as though gained through level advancement. [*][u] Flesh of the Goddess [/u] (Ex): The character gains DR 5/epic. [*][u] Mind of the Goddess [/u] (Su): The character becomes immune to all effects with the [Fear], [Charm] or [Compulsion] descriptor. [/list] [/list] Cheers, -- N [/QUOTE]
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