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General Tabletop Discussion
*Dungeons & Dragons
New class of spell (PEACH)
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<blockquote data-quote="dmcallis" data-source="post: 4395936" data-attributes="member: 45440"><p>It seems to me there is room for a new class of spell which would fit between the existing spells and the existing rituals of 4e.</p><p> </p><p>I'd like to use the term "Rite" but that is already used in the PHB in another connotation, so I'll use the term "Pattern" for this new mechanic.</p><p> </p><p>A pattern would be that class of magic which requires a material component (and a cost) but require much less time that a ritual would take to perform and more than a single round in many cases. This would make them usable on the battlefield but at a cost.</p><p> </p><p>To stick to the existing mechanics and philosophy of "the less record keeping the better" They could use the existing "save" mechanic, with modifiers so it isn't neccessarially a "10 or better" chance to complete the pattern in a given round.</p><p> </p><p>They could be more powerful than spells, though not neccessarially since one strength is they could be cast from a book, allowing the wizard of whoever greater flexability (not having to be readied at the beginning of the day) at the risk of losing the casting if botched (on a natural 1 on the "cast check) or if interrupted (a concentration check as in an OA while spell casting) and cost.</p><p> </p><p>I'm going to develop this idea and use it in my campaign, but I thought I would ask for a PEACH here and also share the idea with anyone who might like to steal/help develop the idea.</p><p> </p><p>Is the idea balanced and/or worthwhile developing in your opinion?</p><p> </p><p>Thanks</p></blockquote><p></p>
[QUOTE="dmcallis, post: 4395936, member: 45440"] It seems to me there is room for a new class of spell which would fit between the existing spells and the existing rituals of 4e. I'd like to use the term "Rite" but that is already used in the PHB in another connotation, so I'll use the term "Pattern" for this new mechanic. A pattern would be that class of magic which requires a material component (and a cost) but require much less time that a ritual would take to perform and more than a single round in many cases. This would make them usable on the battlefield but at a cost. To stick to the existing mechanics and philosophy of "the less record keeping the better" They could use the existing "save" mechanic, with modifiers so it isn't neccessarially a "10 or better" chance to complete the pattern in a given round. They could be more powerful than spells, though not neccessarially since one strength is they could be cast from a book, allowing the wizard of whoever greater flexability (not having to be readied at the beginning of the day) at the risk of losing the casting if botched (on a natural 1 on the "cast check) or if interrupted (a concentration check as in an OA while spell casting) and cost. I'm going to develop this idea and use it in my campaign, but I thought I would ask for a PEACH here and also share the idea with anyone who might like to steal/help develop the idea. Is the idea balanced and/or worthwhile developing in your opinion? Thanks [/QUOTE]
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