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General Tabletop Discussion
*Dungeons & Dragons
New class of spell (PEACH)
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<blockquote data-quote="dmcallis" data-source="post: 4397093" data-attributes="member: 45440"><p>Actually, Knock was exactly one of the things which led to this idea.</p><p> </p><p>The situation:</p><p>The party has bitten off much more than they can handle (opened two doors when they should have opened only one, perhaps) and the door they came through to get into the mess clicked locked behind them.</p><p>This kind of thing is what Knock was originally designed for. I agree completely it should no longer be a spell, but as a ritual it is totally useless in an emergency situation like this.</p><p>But as a Pattern (anyone have a better suggestion for a name? I can live with Pattern, but there may be a better term I'm not seeing...) it gives them a chance for an heroic escape.</p><p>Also keep in mind I'm not really targeting Wizards, can't anyone cast Rituals (and thus Patterns) with the proper training (skill)? So the Wizard could be disrupting the enemy while someone else uses a pattern to get the door open, again, at a cost.</p><p> </p><p>Maybe I should make a list of those old spells which have disappeared which could be Patterns... There are plenty which are out there.</p><p> </p><p>In short Patterns are those old spells which are useful in combat but which shouldn't really be six-second spells...</p><p>I personally think this could add a new dynamic to the game without breaking anything, if developed properly.</p></blockquote><p></p>
[QUOTE="dmcallis, post: 4397093, member: 45440"] Actually, Knock was exactly one of the things which led to this idea. The situation: The party has bitten off much more than they can handle (opened two doors when they should have opened only one, perhaps) and the door they came through to get into the mess clicked locked behind them. This kind of thing is what Knock was originally designed for. I agree completely it should no longer be a spell, but as a ritual it is totally useless in an emergency situation like this. But as a Pattern (anyone have a better suggestion for a name? I can live with Pattern, but there may be a better term I'm not seeing...) it gives them a chance for an heroic escape. Also keep in mind I'm not really targeting Wizards, can't anyone cast Rituals (and thus Patterns) with the proper training (skill)? So the Wizard could be disrupting the enemy while someone else uses a pattern to get the door open, again, at a cost. Maybe I should make a list of those old spells which have disappeared which could be Patterns... There are plenty which are out there. In short Patterns are those old spells which are useful in combat but which shouldn't really be six-second spells... I personally think this could add a new dynamic to the game without breaking anything, if developed properly. [/QUOTE]
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