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<blockquote data-quote="Helldritch" data-source="post: 8094181" data-attributes="member: 6855114"><p>Point 1: Agreed, partially. Know any mage that has his entire spell list from the begining? No? I thought so. With enough long rest, the sorcerer now has a full access.</p><p></p><p>Point 2: Ho... Versatility is supposed to be on the side of the wizard. But still, full cleric's list with the right subclass? At no cost but a simple long rest?</p><p></p><p>Point 3: Yes and no. At the base core, the wizard to have access to the full spell list will need both a lot of money and time. Two things that in any game save Monty Haul you'll never see. Never, ever.</p><p></p><p></p><p>Very generous of your part, but this changes nothing. The wizard still has to find the spell and not the sorcerer or warlock. They only have to sleep it through...</p><p></p><p>There is a reason why the arcane spell list is either limited (sorcerer and warlock) or hard to obtain (wizard). Having everything available at a moment's notice is in the long run, quite unbalancing. If I don't want a wizard to have wizard eye, it is easy. The wizard either don't find or must sacrifice one of his "spell choice" on leveling up. There is a cost. The same for the sorcerer, warlock, eldritch knight and arcane trickster. With this rule, there is no cost but a simple rest. All the spells in the world for the cost of a sweet dream. A caster's dream come true!</p><p></p><p>Note: I am the one who complains that I don't see enough sorcerer and warlocks in my games because people really like the wizard's versatility. At the same time, this rule will make wizards almost non-existent in the long run. This is simply too good, way too good.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8094181, member: 6855114"] Point 1: Agreed, partially. Know any mage that has his entire spell list from the begining? No? I thought so. With enough long rest, the sorcerer now has a full access. Point 2: Ho... Versatility is supposed to be on the side of the wizard. But still, full cleric's list with the right subclass? At no cost but a simple long rest? Point 3: Yes and no. At the base core, the wizard to have access to the full spell list will need both a lot of money and time. Two things that in any game save Monty Haul you'll never see. Never, ever. Very generous of your part, but this changes nothing. The wizard still has to find the spell and not the sorcerer or warlock. They only have to sleep it through... There is a reason why the arcane spell list is either limited (sorcerer and warlock) or hard to obtain (wizard). Having everything available at a moment's notice is in the long run, quite unbalancing. If I don't want a wizard to have wizard eye, it is easy. The wizard either don't find or must sacrifice one of his "spell choice" on leveling up. There is a cost. The same for the sorcerer, warlock, eldritch knight and arcane trickster. With this rule, there is no cost but a simple rest. All the spells in the world for the cost of a sweet dream. A caster's dream come true! Note: I am the one who complains that I don't see enough sorcerer and warlocks in my games because people really like the wizard's versatility. At the same time, this rule will make wizards almost non-existent in the long run. This is simply too good, way too good. [/QUOTE]
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