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New class options in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8094629" data-attributes="member: 6801228"><p>Thanks, I will need luck to guess what class you mean when you don't use the class name. It does make it kind of hard to make sense of.</p><p></p><p>In fact, going back and rereading your post with this correction, it is now kind of nonsensical. </p><p></p><p>"Do you know any wizard that has his full spell list from character creation" is fairly similiar to "Do you know any gnomes that can fly 50 ft per turn at level 1?" </p><p></p><p>Considering that isn't something you can do under the rules, the answer is fairly self-evident. No, obviously the thing the rules don't allow doesn't happen. </p><p></p><p></p><p></p><p>Misses my point. </p><p></p><p>My point was that very few people in this thread are saying "Access to the entire Sorcerer spell list?! That's broken!" most of them are saying "Divine Sorcerers now have access to the entire Sorcerer and the entire Cleric Spell List! That's broken!" </p><p></p><p>I find it an interesting point, since Divine Soul seems to have taken over as the default Sorcerer model.</p><p></p><p></p><p></p><p></p><p>I don't find the current status quo balanced. So, I am seeing an unbalanced situation get potentially over-corrected into being slightly unbalanced the other way. </p><p></p><p>I am not happy with the Sorcerer as it stands. Never have been. This is a change that will help them, and it allows for minor corrections. Where a lot of people are looking at the on paper potential, I'm reminded that Sorcerers already pick the absolute best spells for their concept. Sometimes bypassing utility or thematic spells that they may be interested in. This gives them a chance to use those spells. </p><p></p><p>So, I find it at worse, slightly unbalanced in the opposite direction that it is currently unbalanced. And, if I find this puts out wizards too much, I'll correct. But, frankly, I doubt I will even notice if people use this rule or not.</p><p></p><p></p><p>-----------------------------------------------------------------------------------------------------------------------------------------</p><p></p><p>And yeah, I agree with [USER=6563]@Azzy[/USER] </p><p></p><p>I know some people say that those fewer spells balance the sorcerer's "incredible Metamagic potential" but as far as I've ever noticed in play... that is a load of manure. </p><p></p><p>Ritual casting is a far far more powerful tool than Spell Versatility, especially the wizard's special version of it. The tilt to unbalanced in favor of the bard, warlock and sorcerer is minor at best I think. There simply isn't enough reason to believe that this option is going to lead to them always constantly having the perfect spell, perfectly prepared to perfectly end every challenge or encounter. </p><p></p><p>And of course, there is the ultimate question of "what if the party doesn't have both side of this equation?" People playing with this rule, when they have never seen wizards anyways, pr at least rarely, aren't going to notice a sudden weakening of the class. And people who never played Sorcerers anyways aren't going to see a massive uptick, and if they do... more options at the table sounds good to me. More people being able to use their abilities in more interesting ways sounds amazing. I want that.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8094629, member: 6801228"] Thanks, I will need luck to guess what class you mean when you don't use the class name. It does make it kind of hard to make sense of. In fact, going back and rereading your post with this correction, it is now kind of nonsensical. "Do you know any wizard that has his full spell list from character creation" is fairly similiar to "Do you know any gnomes that can fly 50 ft per turn at level 1?" Considering that isn't something you can do under the rules, the answer is fairly self-evident. No, obviously the thing the rules don't allow doesn't happen. Misses my point. My point was that very few people in this thread are saying "Access to the entire Sorcerer spell list?! That's broken!" most of them are saying "Divine Sorcerers now have access to the entire Sorcerer and the entire Cleric Spell List! That's broken!" I find it an interesting point, since Divine Soul seems to have taken over as the default Sorcerer model. I don't find the current status quo balanced. So, I am seeing an unbalanced situation get potentially over-corrected into being slightly unbalanced the other way. I am not happy with the Sorcerer as it stands. Never have been. This is a change that will help them, and it allows for minor corrections. Where a lot of people are looking at the on paper potential, I'm reminded that Sorcerers already pick the absolute best spells for their concept. Sometimes bypassing utility or thematic spells that they may be interested in. This gives them a chance to use those spells. So, I find it at worse, slightly unbalanced in the opposite direction that it is currently unbalanced. And, if I find this puts out wizards too much, I'll correct. But, frankly, I doubt I will even notice if people use this rule or not. ----------------------------------------------------------------------------------------------------------------------------------------- And yeah, I agree with [USER=6563]@Azzy[/USER] I know some people say that those fewer spells balance the sorcerer's "incredible Metamagic potential" but as far as I've ever noticed in play... that is a load of manure. Ritual casting is a far far more powerful tool than Spell Versatility, especially the wizard's special version of it. The tilt to unbalanced in favor of the bard, warlock and sorcerer is minor at best I think. There simply isn't enough reason to believe that this option is going to lead to them always constantly having the perfect spell, perfectly prepared to perfectly end every challenge or encounter. And of course, there is the ultimate question of "what if the party doesn't have both side of this equation?" People playing with this rule, when they have never seen wizards anyways, pr at least rarely, aren't going to notice a sudden weakening of the class. And people who never played Sorcerers anyways aren't going to see a massive uptick, and if they do... more options at the table sounds good to me. More people being able to use their abilities in more interesting ways sounds amazing. I want that. [/QUOTE]
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