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<blockquote data-quote="UngeheuerLich" data-source="post: 8094984" data-attributes="member: 59057"><p>I think, if your players feel that the game is too easy, maybe you should just make it a bit harder. I can't see a difference in difficulty between different editions, because it boils down to: what does your DM send against you and how often. </p><p></p><p>Has it changed to a bit mor story based and reduced sudden death effects? Yes. But having spells that just say roll over 5 or you are dead does not make the game hard at all, but just luck based or random.</p><p></p><p>If you say: but back then you could have cast this and that spell to increase your odds and that to make you immune... which still does not make the game harder, but again random.</p><p>The same is true in the other direction: if players only use save or die you have two options: Either spoil their fun by negating it with carefully chosen enemies and spells or ignore it and make their life easy.</p><p></p><p>If you think that is good, you are deep in player vs dm territory, an unfair game because of power difference in which the DM usually lets their players win while hiding the secret to make the players feel rewarded. </p><p>I know about the power difference and am happy to pose different levels of threats. In 5e the difference is, that there are more decision points to actually retreat because there are a lot less gotchas. Same goes for the enemies, because they don't get killed by a single spell either.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8094984, member: 59057"] I think, if your players feel that the game is too easy, maybe you should just make it a bit harder. I can't see a difference in difficulty between different editions, because it boils down to: what does your DM send against you and how often. Has it changed to a bit mor story based and reduced sudden death effects? Yes. But having spells that just say roll over 5 or you are dead does not make the game hard at all, but just luck based or random. If you say: but back then you could have cast this and that spell to increase your odds and that to make you immune... which still does not make the game harder, but again random. The same is true in the other direction: if players only use save or die you have two options: Either spoil their fun by negating it with carefully chosen enemies and spells or ignore it and make their life easy. If you think that is good, you are deep in player vs dm territory, an unfair game because of power difference in which the DM usually lets their players win while hiding the secret to make the players feel rewarded. I know about the power difference and am happy to pose different levels of threats. In 5e the difference is, that there are more decision points to actually retreat because there are a lot less gotchas. Same goes for the enemies, because they don't get killed by a single spell either. [/QUOTE]
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