Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New class options in Tasha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 8094996" data-attributes="member: 6689464"><p>The thing is, we sorcerer players can't get anything nice without it being scrutinized to death by wizard players. </p><p></p><p></p><p>Sorcerers can already do this, once per level they can retrain one spell they know, which includes cantripsl</p><p></p><p></p><p>Ok, I guess there's a lot of things under the sun. It doesn't mean it is the most typical or even common situation.</p><p></p><p></p><p>At this point I wouldn't call sorcerers truly arcane, their magic isn't based on knowing secrets about the universe -like wizards, bards and warlocks- sorcerers are just magic without adjectives.</p><p></p><p></p><p>Yes, and it turned out it wasn't enough in practice.</p><p></p><p></p><p>Sorcerers can already do this in core.</p><p></p><p>Was this stated by the designers or official material at any point? or is it wishful thinking by the community?</p><p></p><p></p><p>It wasn't correctly balanced though. Sorcerers are underpowered as they currently are. Making the class more forgiving is a good thing.</p><p></p><p>Because of course Clairvoyance is the gold standard in divination. </p><p></p><p></p><p>As opposed to being able to ever function on a very limited set of circumstances? Long rest are still not free and at will you know. I'm not a fan of this new feature, but I'll take what I can take. I mean, it isn't as if it magically allows sorcerers to summon shadow ponies, create demiplanes or even have magical pets. Sorcerers are still severely limited by spells known and sorcery points. Loosening out one of their other restrictions is a bit fair. I don't think sorcerers will become overpowered overnight because of this small change. And of they become overpowered, would it really be a bad thing? They have never been overpowered in any edition ever, yet we are at this point were people keep throwing "sorcerers will be overpowered" as some sort of boogieman we all must fear, as if there was an edition where they were so broken that every book was burned, every reference in the web was purposely taken down and everybody agreed to never speak of it again and pretend it never happened. I've yet to see a truly overpowered sorcerer, the closest we were to it was at the start of the edition when we were using elemental affinity wrong(as proven by the errata that clearly told us we were playing it wrong), and even then, it was ok, sorcerer was more or less ok with elemental affinity being played wrong. In all honesty, I'm tired of this boogieman, let us sorcerer players get nice things for a change.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8094996, member: 6689464"] The thing is, we sorcerer players can't get anything nice without it being scrutinized to death by wizard players. Sorcerers can already do this, once per level they can retrain one spell they know, which includes cantripsl Ok, I guess there's a lot of things under the sun. It doesn't mean it is the most typical or even common situation. At this point I wouldn't call sorcerers truly arcane, their magic isn't based on knowing secrets about the universe -like wizards, bards and warlocks- sorcerers are just magic without adjectives. Yes, and it turned out it wasn't enough in practice. Sorcerers can already do this in core. Was this stated by the designers or official material at any point? or is it wishful thinking by the community? It wasn't correctly balanced though. Sorcerers are underpowered as they currently are. Making the class more forgiving is a good thing. Because of course Clairvoyance is the gold standard in divination. As opposed to being able to ever function on a very limited set of circumstances? Long rest are still not free and at will you know. I'm not a fan of this new feature, but I'll take what I can take. I mean, it isn't as if it magically allows sorcerers to summon shadow ponies, create demiplanes or even have magical pets. Sorcerers are still severely limited by spells known and sorcery points. Loosening out one of their other restrictions is a bit fair. I don't think sorcerers will become overpowered overnight because of this small change. And of they become overpowered, would it really be a bad thing? They have never been overpowered in any edition ever, yet we are at this point were people keep throwing "sorcerers will be overpowered" as some sort of boogieman we all must fear, as if there was an edition where they were so broken that every book was burned, every reference in the web was purposely taken down and everybody agreed to never speak of it again and pretend it never happened. I've yet to see a truly overpowered sorcerer, the closest we were to it was at the start of the edition when we were using elemental affinity wrong(as proven by the errata that clearly told us we were playing it wrong), and even then, it was ok, sorcerer was more or less ok with elemental affinity being played wrong. In all honesty, I'm tired of this boogieman, let us sorcerer players get nice things for a change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New class options in Tasha
Top