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<blockquote data-quote="Undrave" data-source="post: 8095048" data-attributes="member: 7015698"><p>Eh... how do you avoid something you don't know is there? Or do you want us to go back to parties inching forward in fear and stabbing everything in sight with a ten foot pole?</p><p></p><p>Save or die attacks would be interesting if D&D had a system where certain creature telegraphed their moves. If you could use a certain move to interrupt a monster's Sure Kill Death Beam from charging, for exemple, or if you could scramble for cover, I wouldn't mind those attacks were Save or Die... but D&D, as it is, doesn't include that kind of dynamic mechanics sadly. </p><p></p><p></p><p>A long rest isn't exactly a nap... </p><p></p><p>Retraining rules are a meta tool, they exist outside the fiction for the sake of the player, not the character. If a player finds he never see spell X because his concentration is always used for Spell Y, then he can just switch to Spell Z and in the fiction he never HAD spell X and always had spell Z. If your players are using it constantly to find the 'right spell' to skip obstacles they expect, just subvert their expectations or tell them to stop meta gaming.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8095048, member: 7015698"] Eh... how do you avoid something you don't know is there? Or do you want us to go back to parties inching forward in fear and stabbing everything in sight with a ten foot pole? Save or die attacks would be interesting if D&D had a system where certain creature telegraphed their moves. If you could use a certain move to interrupt a monster's Sure Kill Death Beam from charging, for exemple, or if you could scramble for cover, I wouldn't mind those attacks were Save or Die... but D&D, as it is, doesn't include that kind of dynamic mechanics sadly. A long rest isn't exactly a nap... Retraining rules are a meta tool, they exist outside the fiction for the sake of the player, not the character. If a player finds he never see spell X because his concentration is always used for Spell Y, then he can just switch to Spell Z and in the fiction he never HAD spell X and always had spell Z. If your players are using it constantly to find the 'right spell' to skip obstacles they expect, just subvert their expectations or tell them to stop meta gaming. [/QUOTE]
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