Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New class options in Tasha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8095874" data-attributes="member: 6987520"><p>The big issue as I see it in this respect is access.</p><p></p><p>A wizard has access to 6 spells to begin with from 36 (or so) first level spells. And in the end game has access to 44 spells (or more, but DM fiat as to how, when, and what you find--after you pay to add them to your spell book) of the roughly 300 spells.</p><p></p><p>A sorcerer (now) has access to 2 spells of the 24 (or so) first level spells. But, within 2 days, they can pick <em>ANY of them</em>. In the end game, they have 15 spells of the 185-ish spells they can cast. At no cost, and within roughly two weeks they can replace them ALL.</p><p></p><p>Wizards are limited by what they have in their spell book at any time. And GODS forbid they lose it, it gets stolen, or destroyed! Yikes, that will cost a lot of gold to replace and now their learned spells are just the ones they have prepared--the rest are lost.</p><p></p><p>Personally, I am not opposed to the idea, except how quickly it can be done. It should be (IMO) a downtime rule, maybe a workweek to swap out a spell or something simple. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8095874, member: 6987520"] The big issue as I see it in this respect is access. A wizard has access to 6 spells to begin with from 36 (or so) first level spells. And in the end game has access to 44 spells (or more, but DM fiat as to how, when, and what you find--after you pay to add them to your spell book) of the roughly 300 spells. A sorcerer (now) has access to 2 spells of the 24 (or so) first level spells. But, within 2 days, they can pick [I]ANY of them[/I]. In the end game, they have 15 spells of the 185-ish spells they can cast. At no cost, and within roughly two weeks they can replace them ALL. Wizards are limited by what they have in their spell book at any time. And GODS forbid they lose it, it gets stolen, or destroyed! Yikes, that will cost a lot of gold to replace and now their learned spells are just the ones they have prepared--the rest are lost. Personally, I am not opposed to the idea, except how quickly it can be done. It should be (IMO) a downtime rule, maybe a workweek to swap out a spell or something simple. [I]shrug[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New class options in Tasha
Top